STL Vector - clear() works for 2D Vectors?

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  • madhu

    STL Vector - clear() works for 2D Vectors?



    vector <intv1;
    v1.push_back( 10 ); //adds 10 to the tail
    v1.push_back( 20 ); //adds 20 to the tail
    cout << "The size of v1 is " << v1.size( ) << endl;
    v1.clear( ); //clears the vector

    I have a few questions:

    Does clear() deallocates the memory too (like resize())?
    Does clear() work for 2D vectors?
    Or clear() is to be called for each dimension?

    thanks in advance..

  • ralph

    #2
    Re: STL Vector - clear() works for 2D Vectors?

    madhu wrote:

    >
    vector <intv1;
    v1.push_back( 10 ); //adds 10 to the tail
    v1.push_back( 20 ); //adds 20 to the tail
    cout << "The size of v1 is " << v1.size( ) << endl;
    v1.clear( ); //clears the vector
    >
    I have a few questions:
    >
    Does clear() deallocates the memory too (like resize())?
    This is implementation defined. Same goes for resize().
    Does clear() work for 2D vectors?
    Or clear() is to be called for each dimension?
    What do you mean by 2D vectors?

    Ralpe

    Comment

    • werasm

      #3
      Re: STL Vector - clear() works for 2D Vectors?


      madhu wrote:

      >
      vector <intv1;
      v1.push_back( 10 ); //adds 10 to the tail
      v1.push_back( 20 ); //adds 20 to the tail
      cout << "The size of v1 is " << v1.size( ) << endl;
      v1.clear( ); //clears the vector
      >
      I have a few questions:
      >
      Does clear() deallocates the memory too (like resize())?
      As far as I'm aware of, both clear() and resize() does not perform any
      de-allocation in terms of the memory allocated for the items. It only
      calls the destructors of the items that were erased. A vector's
      capacity (which is relative to the amount of contigious memory that it
      represents) grows with amortized constant time as new items are added.
      It never shrinks, unless you do this:

      std::vector<Tne wv; //empty
      oldv.swap( newv );

      As far as 2D vectors are concerned, clear will erase all the items in
      the first (or outer) dimension vector. This will cause destructors of
      all items to be called, which effectively deletes all the unerlying
      vectors - which of course erases the items that they contained, so YES.

      R(r)esize will compare the current size, and erase items if excessive
      items exist. If to little items exist, it may perform re-allocation,
      causing all existing iterators to become invalid. This (invalidated
      iterators) will obviously be the case for clear too.

      Regards,

      Werner


      Does clear() work for 2D vectors?
      Or clear() is to be called for each dimension?
      >
      thanks in advance..

      Comment

      • Mark P

        #4
        Re: STL Vector - clear() works for 2D Vectors?

        madhu wrote:

        >
        vector <intv1;
        v1.push_back( 10 ); //adds 10 to the tail
        v1.push_back( 20 ); //adds 20 to the tail
        cout << "The size of v1 is " << v1.size( ) << endl;
        v1.clear( ); //clears the vector
        >
        I have a few questions:
        >
        Does clear() deallocates the memory too (like resize())?
        clear() doesn't necessary deallocate memory-- you don't need to worry
        about this as it's the vector destructor's job to make sure that any
        allocated memory is eventually freed. It does, however, invoke the
        destructor of any object that gets cleared out of the vector.
        Does clear() work for 2D vectors?
        There's no such thing as a 2D vector (except in Physics class). What I
        assume you're asking about is a vector of vectors and in this case, yes,
        calling clear() does what you would expect it to: it invokes the
        destructor of each of its contained vectors and, in the course of its
        destruction, each of these vectors does the same for all of its
        contained objects.

        Comment

        • divya_rathore_@gmail.com

          #5
          Re: STL Vector - clear() works for 2D Vectors?


          Mark P wrote:
          What I
          assume you're asking about is a vector of vectors and in this case, yes,
          calling clear() does what you would expect it to: it invokes the
          destructor of each of its contained vectors and, in the course of its
          destruction, each of these vectors does the same for all of its
          contained objects.

          That's interesting..
          But does this mean that a single call would remove all the objects in
          all the dimenstions?
          Or it is to be done iteratively for each dimention?

          I well could have a vector of a vector of a vector (a.k.a. 3D).. or
          maybe even higher.

          - Divya Rathore
          (remove underscores for email ID)

          Comment

          • Mark P

            #6
            Re: STL Vector - clear() works for 2D Vectors?

            divya_rathore_@ gmail.com wrote:
            Mark P wrote:
            > What I
            >assume you're asking about is a vector of vectors and in this case, yes,
            >calling clear() does what you would expect it to: it invokes the
            >destructor of each of its contained vectors and, in the course of its
            >destruction, each of these vectors does the same for all of its
            >contained objects.
            >
            >
            That's interesting..
            But does this mean that a single call would remove all the objects in
            all the dimenstions?
            Or it is to be done iteratively for each dimention?
            >
            I well could have a vector of a vector of a vector (a.k.a. 3D).. or
            maybe even higher.
            >
            Only one call is needed to start the recursive process.

            Clearing or destructing a vector will destruct all of its contents. If
            those contents are vectors then destructing any of those vectors will
            destruct all of its contents. If those contents are vectors then
            destructing any of those vectors will destruct all of its contents. If
            those contents are vectors... get the idea?

            Comment

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