The Quantum Pyramid

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  • virtualadepts@gmail.com

    #1

    The Quantum Pyramid

    I spent quite a bit of work trying to get this to format on google
    groups, so let me know if it needs explination. Basicly the tree sorts
    randomly, and can start from any number on the pyramid. It has a 50/50
    chance of moving down either tree. If it continues to the next number
    down the tree it advances. Otherwise it reatreats back up the tree on
    the adjacanet path. When it reaches 0 or 1, it can switch back over,
    and start moving in the opposite direction

    /\
    / \
    / \
    1 0
    / |\ / | \
    2 | \/ | -1
    / |\| |/ | \
    3 | | -2
    / |\| |/| \
    4 | | -3
    / |\| |/| \
    5 | | -4
    / |\| |/| \
    6 | | -5
    / |\| |/| \
    7 | | -6
    \ | | /
    \ | | /
    \| |/
    ^ ^



    Here is how the pyramid looks if you have a universal font installed in
    your usenet or e-mail client.


    /\
    / v
    1 0
    /|^ /|\
    2 | \/ |-1
    /|\| |/|\
    3 | ^ ^ |-2
    /|\| |/|\
    4 | ^ ^ |-3
    /|\| |/|\
    5 | ^ ^ |-4
    /|\| |/|\
    6 | ^ ^ |-5
    /|\| |/|\
    7 | ^ ^ |-6
    \| |/
    ^ ^


    In quantum physics everything functions on random reactions, and we see
    this in traditional physics too, within chaotic systems. But when
    looking at the quantum pyramid there are two different ways you can see
    it. You can let a particle fall through the pyramid completely at
    random, or you can stop and *observe* the particle falling through the
    pyramid at any given point.


    If we just let the particle randomly start at either 1 or 0, it could
    wind up at -6 or 7 next we look. But if we have a particular goal in
    mind and we decide to observe the particle and allow it to start at 1.
    Then the expectation the particle will get to 7, instead of ending at
    -6 are incredibly higher. And if we decide to observe the ball at 2 or
    3 instead of one of the other numbers, then the odds increase even
    more.


    What I am trying to say is that because we are observing the pyramid,
    and by that I mean we are looking at our particle at a given spot on
    the pyramid. We can actually control where the particle will be in the
    future. Otherwise, when we aren't observing the particle, its future
    is entirely random, and it could be literally anywhere on the pyramid.

    But once we observe the pyramid, we know where the particle will be in
    the future, even though it is moving in a completely random pattern.
    8)

    And by observe I mean we actually create, literally. Because we can
    start the particle off at a point in the pyramid ourselves, and let it
    operate within the random chaos sphere.

    Now here is the math:

    To calculate the average number of moves before you advance n steps
    forward. The equation k( n-k ) will
    works according to martingale probability theory. k is equal to the
    absolute value of the number you start at, and n is equal to your final
    goal. So if we start at 4, and only try to advance to 6, the average
    number of moves it will take before we get there is 4(6-4), which
    equals 8 moves.

    To show the final proof of the quantum pyramid you only have to move
    from the probability of winning the first game, and multiply it by the
    probabilities of winning the following games. For example, if we are at
    3 and only try to advance one step, the odds are 3/4 that you will
    advance one step before moving to 0. And once that step is reached
    there is now a 4/5th chance of advancing another step forward.

    You calculate this easily by counting all the possible ways you can
    advance, to get the numerator, and adding 1 to the numerator to get the
    denominator. Because there is only one way you can lose.

    To count all the possible ways you can win, just count how many smaller
    pyramids there are along the path, and add those to the direct route.


    Here is the source code that proves the quantum pyramid's results:

    #include <stdio.h>
    #include <stdlib.h>


    main ()
    {
    double r;
    long int M;
    double x;
    int y;
    int z;
    int count;


    int seed = 10000;
    printf("Enter seend for RNG: ");
    scanf("%d", &seed);
    srand (seed);
    M = 2;


    int score = 0;
    //Score keeps track of the number of beans won every game


    int games = 0;
    // games keeps track of the number of games we have played before
    //losing all of the beans, which is equal to score.


    int beans1 = 0;
    // Initial value set to zero and defined within the loop

    int wins = 0;
    int lost = 0;
    int quit = 0;
    int init = 0;
    int rounds = 0;
    int live = 0;
    printf ("Initial Beans: ");
    scanf ("%d", &init);
    printf ("Stop after winning X number of beans: ");

    scanf ("%d", &quit);
    printf ("Number of rounds in this trial: ");
    scanf("%d", &rounds);
    printf("Show live output (1 or 0): ");
    scanf("%d", &live);
    for (int cnt = 0; cnt < rounds; cnt++)
    {
    // We play up to rounds


    int count = 0;
    beans1 = init + score;
    // Beans gets defined here, as starting with 3 beans, and having a 0
    //bonus score (It changes as you win more beans per round)


    int beans2 = 1;
    // The program attempts to win just one bean for every game.


    while (beans1 != 0 && beans2 != 0)
    // The battle begins


    {
    r = ((double) rand () / ((double) (RAND_MAX) + (double) (1)));


    x = (r * M);
    y = (int) x;


    z = y + 1;
    // A coin is flipped and is either 1 or 2 in value


    if (z == 1)
    {
    // Heads wins.


    beans1 = beans1++;
    // Beans1 gains one bean from Beans2


    beans2 = beans2--;
    }
    if (z == 2)
    {
    // Tails loses


    beans1 = beans1--;
    // Beans2 gains one bean from Beans1


    beans2 = beans2++;
    }
    count++;
    // We keep track of the number of rounds in the battle


    }


    if (beans1 score + init)
    {
    // If beans1 is greater than the initial value of beans plus the total
    //number of beans that have been won so far in this game, then the
    score
    //goes up, and we go on to the next game. We check this at the end of
    //every game.


    score++;
    games++;
    }
    if (beans1 <= 0)
    {
    //If beans1 has lost the game and doesn't have anymore beans then we
    //know the game is over, so we reset score, and reset games.

    if(live==1){
    printf ("Lost at: %d beans , %d games.\n", score + init, games);
    }

    // And we print out the total number of games played on this trial and
    //show the total score plus the initial value of beans.

    lost++;
    score = 0;
    games = 0;
    }
    if (score >= quit)
    {
    wins++;

    if(live==1){
    printf ("Won at: %d beans , %d games.\n", score + init, games);
    }

    beans1 == 0;
    score = 0;
    games = 0;
    }
    }
    printf ("Total Won: %d/%d\n", wins, wins + lost);
    printf ("Net win: %d beans.\n",(wins *quit)-( (lost)*init ) );
    }

  • Barry Schwarz

    #2
    Re: The Quantum Pyramid

    On 28 Oct 2006 09:49:11 -0700, virtualadepts@g mail.com wrote:


    snip long explanation and a bunch of code
    >// The battle begins
    These comments are not portable (not part of C89). Your posting has
    problems with this type of comment wrapping, causing syntax errors
    when recompiled. Use the /* ... */ style.

    You also use other not portable techniques such as declarations after
    statements and "for (int x =" type constructs. Your code would not
    compile on my system.
    >
    >
    > {
    > r = ((double) rand () / ((double) (RAND_MAX) + (double) (1)));
    You only need one of the casts.
    >
    >
    > x = (r * M);
    > y = (int) x;
    Some compilers generate a diagnostic when converting a floating value
    to an integer one (loss of precision) but other than that the cast
    serves no purpose.
    >
    >
    > z = y + 1;
    >// A coin is flipped and is either 1 or 2 in value
    >
    >
    > if (z == 1)
    Your coding style has a most egregious waste of vertical space. It
    seriously disrupts the visual flow of your program. Do you get paid
    by the line, regardless of content?

    snip more code


    Remove del for email

    Comment

    • Richard Heathfield

      #3
      Re: The Quantum Pyramid

      Barry Schwarz said:
      On 28 Oct 2006 09:49:11 -0700, virtualadepts@g mail.com wrote:
      >
      >>r = ((double) rand () / ((double) (RAND_MAX) + (double) (1)));
      >
      You only need one of the casts.
      He doesn't need any of them:

      r = rand() / (RAND_MAX + 1.0);


      --
      Richard Heathfield
      "Usenet is a strange place" - dmr 29/7/1999

      email: rjh at above domain (but drop the www, obviously)

      Comment

      • Martin Ambuhl

        #4
        Re: The Quantum Pyramid

        Barry Schwarz wrote:
        On 28 Oct 2006 09:49:11 -0700, virtualadepts@g mail.com wrote:
        > {
        > r = ((double) rand () / ((double) (RAND_MAX) + (double) (1)));
        >
        You only need one of the casts.
        Or none at all:
        r = rand() / (RAND_MAX + 1.);

        Comment

        • Bill Reid

          #5
          Re: The Quantum Pyramid


          <virtualadepts@ gmail.comwrote in message
          news:1162054151 .899985.71110@i 42g2000cwa.goog legroups.com...
          I spent quite a bit of work trying to get this to format on google
          groups, so let me know if it needs explination.
          I think I know what's going on here...after all, I AM a "people
          person"...
          Basicly the tree sorts
          randomly, and can start from any number on the pyramid. It has a 50/50
          chance of moving down either tree. If it continues to the next number
          down the tree it advances. Otherwise it reatreats back up the tree on
          the adjacanet path. When it reaches 0 or 1, it can switch back over,
          and start moving in the opposite direction
          >
          /\
          / \
          / \
          1 0
          / |\ / | \
          2 | \/ | -1
          / |\| |/ | \
          3 | | -2
          / |\| |/| \
          4 | | -3
          / |\| |/| \
          5 | | -4
          / |\| |/| \
          6 | | -5
          / |\| |/| \
          7 | | -6
          \ | | /
          \ | | /
          \| |/
          ^ ^
          >
          But when
          looking at the quantum pyramid there are two different ways you can see
          it. You can let a particle fall through the pyramid completely at
          random, or you can stop and *observe* the particle falling through the
          pyramid at any given point.
          >
          Ever play Pachinko?
          >
          But once we observe the pyramid, we know where the particle will be in
          the future, even though it is moving in a completely random pattern.
          8)
          >
          And by observe I mean we actually create, literally. Because we can
          start the particle off at a point in the pyramid ourselves, and let it
          operate within the random chaos sphere.
          >
          Now here is the math:
          >
          To calculate the average number of moves before you advance n steps
          forward. The equation k( n-k ) will
          works according to martingale probability theory.
          "Martingale probability theory"? What does the length of trousers
          on Carribean islands have to do with this?

          It looks more like a classic job (and simple!) job for Bayesian
          analysis...
          >
          Here is the source code that proves the quantum pyramid's results:
          >
          #include <stdio.h>
          #include <stdlib.h>
          >
          >
          main ()
          Follow-ups set to comp.lang.c, because main() returns an int, and
          should be declared as "int main(void)".

          ---
          William Ernest Reid



          Comment

          • Ancient_Hacker

            #6
            Re: The Quantum Pyramid

            Please get back to us with your program when it can print out the basic
            benchmarks of quantum electrodynamics . Hint: you'll need at least
            double precision floats, as QED has been tested out to something like
            14 decimal places.

            Comment

            • pete

              #7
              [ot]Re: The Quantum Pyramid

              Bill Reid wrote:
              >
              <virtualadepts@ gmail.comwrote in message
              To calculate the average number of moves before you advance n steps
              forward. The equation k( n-k ) will
              works according to martingale probability theory.
              >
              "Martingale probability theory"? What does the length of trousers
              on Carribean islands have to do with this?
              The phrase "Martingale probability theory",
              links this post
              to the "Final Theory Of Everything" series of silly posts on clc.

              --
              pete

              Comment

              • Bill Reid

                #8
                Re: [ot]Re: The Quantum Pyramid


                pete <pfiland@mindsp ring.comwrote in message
                news:4544A858.3 6B4@mindspring. com...
                Bill Reid wrote:
                <virtualadepts@ gmail.comwrote in message
                >
                To calculate the average number of moves before you advance n steps
                forward. The equation k( n-k ) will
                works according to martingale probability theory.
                "Martingale probability theory"? What does the length of trousers
                on Carribean islands have to do with this?
                >
                The phrase "Martingale probability theory",
                links this post
                to the "Final Theory Of Everything" series of silly posts on clc.
                >
                And without even noting any similarity between said posts, the
                phrase in and of itself screams out:

                "ATTENTION MORONS OF COMP.LANG.C YOU ARE
                BEING TROLLED YET AGAIN BY A KOOK AND THERE
                AIN'T A DAMN THING YOU CAN DO ABOUT IT!!!"

                Of course, you'd have to know a) probability theory and b) the
                Martingale "system" to "get the joke". "People skills" are actually
                secondary...

                Maybe all follow-ups here should just go to alt.syntax.tact ical, where
                I am beginning to suspect there are a group sniggering frat boys that
                rejoice at just about every reply post in the group...

                ---
                William Ernest Reid



                Comment

                • Clever Monkey

                  #9
                  Re: [ot]Re: The Quantum Pyramid

                  Bill Reid wrote:
                  pete <pfiland@mindsp ring.comwrote in message
                  news:4544A858.3 6B4@mindspring. com...
                  >Bill Reid wrote:
                  >><virtualadept s@gmail.comwrot e in message
                  >>>To calculate the average number of moves before you advance n steps
                  >>>forward. The equation k( n-k ) will
                  >>>works according to martingale probability theory.
                  >>"Martingale probability theory"? What does the length of trousers
                  >>on Carribean islands have to do with this?
                  >The phrase "Martingale probability theory",
                  >links this post
                  >to the "Final Theory Of Everything" series of silly posts on clc.
                  >>
                  And without even noting any similarity between said posts, the
                  phrase in and of itself screams out:
                  >
                  "ATTENTION MORONS OF COMP.LANG.C YOU ARE
                  BEING TROLLED YET AGAIN BY A KOOK AND THERE
                  AIN'T A DAMN THING YOU CAN DO ABOUT IT!!!"
                  >
                  Of course, you'd have to know a) probability theory and b) the
                  Martingale "system" to "get the joke". "People skills" are actually
                  secondary...
                  >
                  Maybe all follow-ups here should just go to alt.syntax.tact ical, where
                  I am beginning to suspect there are a group sniggering frat boys that
                  rejoice at just about every reply post in the group...
                  >
                  Don't hold back, man. It's unhealthy.

                  Comment

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