setting up OpenGL

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  • MC felon

    #1

    setting up OpenGL

    hello.
    i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
    do i enable openGL programming in Dev c++? what exactly do i download?
    assume me to be a complete fresher and please direct me step-by-step on
    how to have a standard openGL setup on Dev c++.

    P.S- i do have GLUT, but i reckon it's only part of openGL.
    cheers!
    thanx!
    yours,
    The felon

  • Phlip

    #2
    Re: setting up OpenGL

    MC felon wrote:
    i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
    do i enable openGL programming in Dev c++? what exactly do i download?
    You will get the best answer on a forum devoted to DevC++. This one is only
    qualified to answer questions about portable C++ usage. Things like "what's
    std::string do?".

    Fewer people here will be able to review any answer you get. The DevC++
    mailing list will know much more.

    --
    Phlip
    http://www.greencheese.us/ZeekLand <-- NOT a blog!!!


    Comment

    • benben

      #3
      Re: setting up OpenGL

      MC felon wrote:
      hello.
      i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
      do i enable openGL programming in Dev c++? what exactly do i download?
      assume me to be a complete fresher and please direct me step-by-step on
      how to have a standard openGL setup on Dev c++.
      In the traditional C++ compilation model, in order to use certain
      library, you need to #include the header files to compile, and link to
      certain static libraries to produce an executable.

      Of course step by step set up can be easily found by googling subject.
      >
      P.S- i do have GLUT, but i reckon it's only part of openGL.
      To my best knowledge glut is not part of OpenGL, but this is off topic here.
      cheers!
      thanx!
      yours,
      The felon
      >

      Comment

      • John Carson

        #4
        Re: setting up OpenGL

        "MC felon" <paec.nwa@gmail .comwrote in message
        news:1159277092 .156855.33840@h 48g2000cwc.goog legroups.com
        hello.
        i have a Dev c++ compiler (version 4.0). i wish to start on openGL.
        How do i enable openGL programming in Dev c++? what exactly do i
        download? assume me to be a complete fresher and please direct me
        step-by-step on how to have a standard openGL setup on Dev c++.
        >
        P.S- i do have GLUT, but i reckon it's only part of openGL.
        cheers!
        thanx!
        yours,
        The felon
        Try

        comp.graphics.a pi.opengl


        --
        John Carson


        Comment

        • Stuart Golodetz

          #5
          Re: setting up OpenGL

          "benben" <benhonghatgmai ldotcom@nospamw rote in message
          news:45192c96$0 $386$afc38c87@n ews.optusnet.co m.au...
          MC felon wrote:
          >hello.
          >i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
          >do i enable openGL programming in Dev c++? what exactly do i download?
          >assume me to be a complete fresher and please direct me step-by-step on
          >how to have a standard openGL setup on Dev c++.
          >
          In the traditional C++ compilation model, in order to use certain library,
          you need to #include the header files to compile, and link to certain
          static libraries to produce an executable.
          >
          Of course step by step set up can be easily found by googling subject.
          >
          >>
          >P.S- i do have GLUT, but i reckon it's only part of openGL.
          >
          To my best knowledge glut is not part of OpenGL, but this is off topic
          here.
          You're right, it's not. It's the GL Utility Toolkit.

          Regards,
          Stu
          >cheers!
          >thanx!
          >yours,
          >The felon

          Comment

          • MC felon

            #6
            Re: setting up OpenGL



            You will get the best answer on a forum devoted to DevC++. This one is only
            qualified to answer questions about portable C++ usage. Things like "what's
            std::string do?".
            yes, but all those groups are low activity..
            i've posted many messages everywhere (even in comp.graphics.a pi.opengl
            or whatever)
            and have recieved 0 answers.
            its been 5 or 6 days... (<sigh>)

            Comment

            • Phlip

              #7
              Re: setting up OpenGL

              MC felon wrote:
              yes, but all those groups are low activity..
              That's like saying, "yes, but I like to annoy as many people as possible."
              i've posted many messages everywhere (even in comp.graphics.a pi.opengl
              or whatever)
              You are asking, "Hold my hand, and teach me everything." Asking just "how to
              set up OpenGL" is an open-ended question, and nobody wants to get involved
              with answering every detail. You should read a tutorial, try a little
              experiment, (probably get Mesa3d for DevC++), and get stuck. Then ask a
              specific question about where you got stuck. Someone will answer, with less
              burden to think they must tell you everything.

              Also try Ogre3d, for a good wrapper on raw OpenGL. It's more like a driver
              layer...

              --
              Phlip
              http://www.greencheese.us/ZeekLand <-- NOT a blog!!!


              Comment

              • shadowman615@comcast.net

                #8
                Re: setting up OpenGL


                MC felon wrote:
                You will get the best answer on a forum devoted to DevC++. This one is only
                qualified to answer questions about portable C++ usage. Things like "what's
                std::string do?".
                >
                yes, but all those groups are low activity..
                i've posted many messages everywhere (even in comp.graphics.a pi.opengl
                or whatever)
                and have recieved 0 answers.
                its been 5 or 6 days... (<sigh>)
                Did you try the web forums at openGL.org? Looks well-frequented to me.

                Comment

                • red floyd

                  #9
                  Re: setting up OpenGL

                  MC felon wrote:
                  >
                  >
                  >You will get the best answer on a forum devoted to DevC++. This one is only
                  >qualified to answer questions about portable C++ usage. Things like "what's
                  >std::string do?".
                  >
                  yes, but all those groups are low activity..
                  i've posted many messages everywhere (even in comp.graphics.a pi.opengl
                  or whatever)
                  and have recieved 0 answers.
                  its been 5 or 6 days... (<sigh>)
                  I went to the butcher shop to ask about planting tomatoes, and they told
                  me to go to the garden store. I went there, and I was ignored, so I
                  went back to the butcher shop, because they should know.

                  Same argument.

                  Comment

                  • MC felon

                    #10
                    Re: setting up OpenGL


                    I went to the butcher shop to ask about planting tomatoes, and they told
                    me to go to the garden store. I went there, and I was ignored, so I
                    went back to the butcher shop, because they should know.
                    >
                    Same argument.
                    hey!
                    that's just my position...
                    i suppose everybody gives freshers and newbies a hard time..
                    but i know u like me! ha! ha!

                    Comment

                    • John Carson

                      #11
                      Re: setting up OpenGL

                      "MC felon" <paec.nwa@gmail .comwrote in message
                      news:1159288069 .433074.182610@ h48g2000cwc.goo glegroups.com
                      >You will get the best answer on a forum devoted to DevC++. This one
                      >is only qualified to answer questions about portable C++ usage.
                      >Things like "what's std::string do?".
                      >
                      yes, but all those groups are low activity..
                      i've posted many messages everywhere (even in comp.graphics.a pi.opengl
                      or whatever)
                      and have recieved 0 answers.
                      its been 5 or 6 days... (<sigh>)
                      You posted in comp.graphics.a pi.opengl yesterday (subject to the usual
                      margin of error due to different time zones). You won't be any good at
                      computer graphics if you can't count.

                      --
                      John Carson


                      Comment

                      • Divick

                        #12
                        Re: setting up OpenGL

                        MC felon wrote:
                        yes, but all those groups are low activity..
                        i've posted many messages everywhere (even in comp.graphics.a pi.opengl
                        or whatever)
                        and have recieved 0 answers.
                        its been 5 or 6 days... (<sigh>)
                        I would suggest that you post your messages not to usenet newsgroups
                        but forums specifically dedicated for game programming / OpenGL / like
                        Gamedev.net , flipcode.com, http://www.devmaster.net/ etc.

                        Hope that helps,
                        Divick

                        Comment

                        • MC felon

                          #13
                          Re: setting up OpenGL


                          Divick wrote:
                          MC felon wrote:
                          >
                          yes, but all those groups are low activity..
                          i've posted many messages everywhere (even in comp.graphics.a pi.opengl
                          or whatever)
                          and have recieved 0 answers.
                          its been 5 or 6 days... (<sigh>)
                          I would suggest that you post your messages not to usenet newsgroups
                          but forums specifically dedicated for game programming / OpenGL / like
                          Gamedev.net , flipcode.com, http://www.devmaster.net/ etc.
                          >
                          Hope that helps,
                          Divick
                          yep it does!
                          i've started full operation in GD.net!
                          i get 2 replies as a standard everyday!
                          most obliging people too!

                          Comment

                          • Phlip

                            #14
                            Re: setting up OpenGL

                            MC felon wrote:
                            i've started full operation in GD.net!
                            i get 2 replies as a standard everyday!
                            most obliging people too!
                            Another problem here: Game programmers are not noted for their indulgence of
                            complete newbs. They are familiar with hearing hundreds of kids yapping, "I
                            wanna write games! How can I write games?! I just thought of a kick-ass
                            idea! How do I break into the industry?!"

                            The advise to these guys is to get a game with published level editor, so
                            you can write scenarios within their game engine. That's much more
                            productive than the trillions of operations required to beat a full game out
                            of raw OpenGL!

                            (BTW you might try CygWin -Mesa3d. It will come with the CygWin installer,
                            and will have a sample program, probably the Gears one!)

                            --
                            Phlip
                            http://www.greencheese.us/ZeekLand <-- NOT a blog!!!


                            Comment

                            • Stuart Golodetz

                              #15
                              Re: setting up OpenGL

                              "Phlip" <phlipcpp@yahoo .comwrote in message
                              news:cBvSg.5965 $GR.5726@newssv r29.news.prodig y.net...
                              MC felon wrote:
                              >
                              >i've started full operation in GD.net!
                              >i get 2 replies as a standard everyday!
                              >most obliging people too!
                              >
                              Another problem here: Game programmers are not noted for their indulgence
                              of complete newbs. They are familiar with hearing hundreds of kids
                              yapping, "I wanna write games! How can I write games?! I just thought of a
                              kick-ass idea! How do I break into the industry?!"
                              Having said that, some games programmers can be surprisingly helpful. I
                              remember emailing Mike Abrash at one point when I was trying to understand
                              how potentially-visible sets were built for Quake and he took the time and
                              trouble to explain it to me.

                              I get the impression that it's not that games programmers are unwilling to
                              answer specific questions, it's just that generic questions like "How do I
                              write a game?" get old rather quickly. These things tend to have been
                              answered hundreds of times already. I think if you ask the right sort of
                              question you're much more likely to get an answer.

                              Regards,
                              Stu
                              The advise to these guys is to get a game with published level editor, so
                              you can write scenarios within their game engine. That's much more
                              productive than the trillions of operations required to beat a full game
                              out of raw OpenGL!
                              >
                              (BTW you might try CygWin -Mesa3d. It will come with the CygWin
                              installer, and will have a sample program, probably the Gears one!)
                              >
                              --
                              Phlip
                              http://www.greencheese.us/ZeekLand <-- NOT a blog!!!

                              Comment

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