singleton question

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  • tarmat

    singleton question

    I have a singleton class that looks a little like this:

    class MyClass
    {
    private:

    //data

    MyClass()
    {
    Create();
    }

    void Create(); //initialization stuff

    public:

    static MyClass* Instance()
    {
    static MyClass instance;

    return &instance;
    }

    //interface
    };

    This singleton class is used within multiple cpp files within my
    project. It works fine in debug build but when I compile a release
    build the MyClass ctor is called multiple times, one time for each
    different cpp file it is called from.

    Do you know why this is happening? I don't understand what's going on
    at all. Surely it is only possible for the ctor to be called once
    given this code.

    Thanks for any enlightenment.
  • Ralf

    #2
    Re: singleton question

    Hi,

    if you are defining your static Instance() method inside a header file, this
    should result in an behaviour as you described. Because you have more than
    only one static instance of your singleton class.
    If you are defining the Instance() method outside of the class in a cpp
    file, it should work correctly.

    Ralf



    Seminarbeschreibungen zu C und C++



    "tarmat" <tarmat@btopenw orld.com> schrieb im Newsbeitrag
    news:43c4qvk19r 7en0c78lpb4o6gk te9qp34sm@4ax.c om...[color=blue]
    > I have a singleton class that looks a little like this:
    >
    > class MyClass
    > {
    > private:
    >
    > //data
    >
    > MyClass()
    > {
    > Create();
    > }
    >
    > void Create(); //initialization stuff
    >
    > public:
    >
    > static MyClass* Instance()
    > {
    > static MyClass instance;
    >
    > return &instance;
    > }
    >
    > //interface
    > };
    >
    > This singleton class is used within multiple cpp files within my
    > project. It works fine in debug build but when I compile a release
    > build the MyClass ctor is called multiple times, one time for each
    > different cpp file it is called from.
    >
    > Do you know why this is happening? I don't understand what's going on
    > at all. Surely it is only possible for the ctor to be called once
    > given this code.
    >
    > Thanks for any enlightenment.[/color]


    Comment

    • Tim Clacy

      #3
      Re: singleton question

      tarmat wrote:[color=blue]
      > I have a singleton class that looks a little like this:
      >
      > class MyClass
      > {
      > private:
      >
      > //data
      >
      > MyClass()
      > {
      > Create();
      > }
      >
      > void Create(); //initialization stuff
      >
      > public:
      >
      > static MyClass* Instance()
      > {
      > static MyClass instance;
      >
      > return &instance;
      > }
      >
      > //interface
      > };
      >
      > This singleton class is used within multiple cpp files within my
      > project. It works fine in debug build but when I compile a release
      > build the MyClass ctor is called multiple times, one time for each
      > different cpp file it is called from.
      >
      > Do you know why this is happening? I don't understand what's going on
      > at all. Surely it is only possible for the ctor to be called once
      > given this code.
      >
      > Thanks for any enlightenment.[/color]

      If you move the definition of MyClass::Instan ce() into a '.cpp' file, and
      that works, then the problem is that your compiler doesn't make static data
      defined in inline member functions refer to the same item; I only know this
      through similar experience with two different compilers. On older compilers,
      if static class data is defined in headers, then every module that includes
      that header gets its own unique static data; newer compilers ensure that
      there is only one instance if the data.

      Tim


      Comment

      • tarmat

        #4
        Re: singleton question

        thanks guys, I didn't know that

        Comment

        • stephan beal

          #5
          Re: singleton question

          tarmat wrote:[color=blue]
          > static MyClass* Instance()
          > {
          > static MyClass instance;
          >
          > return &instance;
          > }[/color]

          IMO a pointer is the wrong thing to return there. Passing a non-const
          pointer often implies to the client that the caller owns the returned
          pointer. Passing a reference gives the clear message that the object is not
          to be deleted by clients.
          [color=blue]
          > This singleton class is used within multiple cpp files within my
          > project. It works fine in debug build but when I compile a release
          > build the MyClass ctor is called multiple times, one time for each
          > different cpp file it is called from.[/color]

          Remove the 'static' part if you compile this inline. (i learned this lesson
          only a few weeks ago, in a case almost identical to yours.)


          --
          ----- stephan beal

          Registered Linux User #71917 http://counter.li.org
          I speak for myself, not my employer. Contents may
          be hot. Slippery when wet. Reading disclaimers makes
          you go blind. Writing them is worse. You have been Warned.

          Comment

          • Tim Clacy

            #6
            Re: singleton question

            stephan beal wrote:[color=blue]
            > tarmat wrote:[color=green]
            >> static MyClass* Instance()
            >> {
            >> static MyClass instance;
            >>
            >> return &instance;
            >> }[/color]
            >
            > IMO a pointer is the wrong thing to return there. Passing a non-const
            > pointer often implies to the client that the caller owns the returned
            > pointer. Passing a reference gives the clear message that the object
            > is not to be deleted by clients.
            >[color=green]
            >> This singleton class is used within multiple cpp files within my
            >> project. It works fine in debug build but when I compile a release
            >> build the MyClass ctor is called multiple times, one time for each
            >> different cpp file it is called from.[/color]
            >
            > Remove the 'static' part if you compile this inline. (i learned this
            > lesson only a few weeks ago, in a case almost identical to yours.)[/color]

            Stephan,

            Hi. The poster can't simply remove 'static'; to do so would mean that
            instance is a temporary object and Instance() would be returning a pointer
            to that temporary object. Also the singleton would be constructed and
            destructed every time someone tried to get a handle to it... which is
            probably not what's wanted.

            The options are:

            1) move MyClass::Instan ce() to a '.cpp' file
            2) move 'instance' out of Instance() and into MyClass (keeping it static) an
            define it in a '.cpp' file
            3) find one of these trendy compilers that knows what to do

            Personally, I like 3) since it gets rid of the need for '.cpp' files that
            contain one function :-)


            Tim


            Comment

            • jeffc

              #7
              Re: singleton question


              "tarmat" <tarmat@btopenw orld.com> wrote in message
              news:43c4qvk19r 7en0c78lpb4o6gk te9qp34sm@4ax.c om...[color=blue]
              > I have a singleton class that looks a little like this:
              >
              > class MyClass
              > {
              > private:
              >
              > //data
              >
              > MyClass()
              > {
              > Create();
              > }
              >
              > void Create(); //initialization stuff
              >
              > public:
              >
              > static MyClass* Instance()
              > {
              > static MyClass instance;
              >
              > return &instance;
              > }
              >
              > //interface
              > };
              >
              > This singleton class is used within multiple cpp files within my
              > project. It works fine in debug build but when I compile a release
              > build the MyClass ctor is called multiple times, one time for each
              > different cpp file it is called from.
              >
              > Do you know why this is happening? I don't understand what's going on
              > at all. Surely it is only possible for the ctor to be called once
              > given this code.[/color]

              No, I don't think this is a standard approach. You're creating a static
              instance in your *header* file. You want one instance per application, not
              one per inclusion of header file. (By the way, just because you have a
              singleton class doesn't necessarily mean you *have* to have an instance.
              Are you sure you don't want to create that instance somewhere else, if and
              when you need it?)


              Comment

              • stephan beal

                #8
                Re: singleton question

                Tim Clacy wrote:[color=blue]
                > Hi. The poster can't simply remove 'static'; to do so would mean that
                > instance is a temporary object and Instance() would be returning a pointer
                > to that temporary object. Also the singleton would be constructed and[/color]

                Sorry, you misunderstood (and i was ambiguous): i meant the static qualifier
                from the function, not the internal static variable.

                --
                ----- stephan beal

                Registered Linux User #71917 http://counter.li.org
                I speak for myself, not my employer. Contents may
                be hot. Slippery when wet. Reading disclaimers makes
                you go blind. Writing them is worse. You have been Warned.

                Comment

                • Tim Clacy

                  #9
                  Re: singleton question

                  stephan beal wrote:[color=blue]
                  > Tim Clacy wrote:[color=green]
                  >> Hi. The poster can't simply remove 'static'; to do so would mean that
                  >> instance is a temporary object and Instance() would be returning a
                  >> pointer to that temporary object. Also the singleton would be
                  >> constructed and[/color]
                  >
                  > Sorry, you misunderstood (and i was ambiguous): i meant the static
                  > qualifier from the function, not the internal static variable.[/color]

                  Stephan,

                  ....but if you remove the static qualifier from 'Instance()', you will need
                  an instance of the class to get to the the 'Instance()' member function;
                  it's not a singleton anymore.

                  Tim


                  Comment

                  • stephan beal

                    #10
                    Re: singleton question

                    Tim Clacy wrote:[color=blue]
                    > Stephan,
                    >
                    > ...but if you remove the static qualifier from 'Instance()', you will need
                    > an instance of the class to get to the the 'Instance()' member function;
                    > it's not a singleton anymore.[/color]

                    Oh, doh.
                    /slap forehead.

                    --
                    ----- stephan beal

                    Registered Linux User #71917 http://counter.li.org
                    I speak for myself, not my employer. Contents may
                    be hot. Slippery when wet. Reading disclaimers makes
                    you go blind. Writing them is worse. You have been Warned.
                     

                    Comment

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