1. what classes will I need?
2. what private attributes and methods should I include?
3. I need to use the Character concept along with some additional ideas to implement the following main........... .
HELP!!!!!!!!!!! !!!
int main( ) {
Game g1( parameters );
Character p1( parameters ), p2( parameters );
Venue forest( parameters );
g1.setLevel(5);
g1.setPlayerOne (p1);
g1.setPlayerTwo (p2);
g1.setLocation( forest);
meet(g1.PlayerO ne, g1.PlayerTwo);
cout << g1.PlayerOne << g1.PlayerTwo << endl;
g1.teraform( 50);
cout << g1.Location << endl;
int s = g1.PlayerOne.ge tStrength( );
2. what private attributes and methods should I include?
3. I need to use the Character concept along with some additional ideas to implement the following main........... .
HELP!!!!!!!!!!! !!!
int main( ) {
Game g1( parameters );
Character p1( parameters ), p2( parameters );
Venue forest( parameters );
g1.setLevel(5);
g1.setPlayerOne (p1);
g1.setPlayerTwo (p2);
g1.setLocation( forest);
meet(g1.PlayerO ne, g1.PlayerTwo);
cout << g1.PlayerOne << g1.PlayerTwo << endl;
g1.teraform( 50);
cout << g1.Location << endl;
int s = g1.PlayerOne.ge tStrength( );
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