I have a simulation project in which data can naturally be held in
structures for processing. There are calls to multiple functions
involved. Execution speed is an issue. Do I take a big hit for usuing
structures? Is there a preferred way of passing the structures (or
pointers?) that would speed up the program?
I'm relatively new to C++. so, if you have time, detail (or
references) would be appreciated. In any case any help is much
appreciated.
Fred
structures for processing. There are calls to multiple functions
involved. Execution speed is an issue. Do I take a big hit for usuing
structures? Is there a preferred way of passing the structures (or
pointers?) that would speed up the program?
I'm relatively new to C++. so, if you have time, detail (or
references) would be appreciated. In any case any help is much
appreciated.
Fred
Comment