Inheritance with specialized members

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  • Nicola

    Inheritance with specialized members

    Consider the following implementation of a graph, whose nodes must be of
    type Node or of a subclass of Node:

    class Node {
    public:
    Node(Data* d) { adjList = new vector<Node*>; data = d; }
    virtual ~Node() { delete adjList; }
    virtual void addNode(Data* d) { /*...*/ }
    void connectToNode(N ode* n) { adjList->push_back(n) ; }
    Node* getChild(int i) const { return adjList->at(i); }
    // etc...

    protected:
    vector<Node*>* adjList;
    Data* data;
    };


    class GraphBase {
    protected:
    GraphBase() { adjList = new vector<Node*>() ; }
    ~GraphBase() { /* Free adjacency list */ }
    void addNode(Data* d) { adjList->push_back(ne w Node(d)); }
    void addEdge(Node* s, Node* t) { s->connectToNode( t); }
    Node* getNode(int i) const { return adjList->at(i); }
    Node* getFirstNode() const;
    Node* getNextNode() const;
    /* etc... */

    private:
    vector<Node*>* adjList;
    int currentNode;
    };

    template <class NodeType>
    class Graph : private GraphBase {
    public:
    Graph() : GraphBase() { }
    ~Graph;
    void addNode(Data* d) { GraphBase::addN ode(d); }
    void addEdge(Node* s, Node* t) { GraphBase::addE dge(s, t); }
    NodeType* getNode(int i) const { return (NodeType*)Grap hBase::getNode(
    i); }
    NodeType* getFirstNode() const;
    NodeType* getNextNode() const;
    /* etc... */
    };

    class SpecialNode : public Node { SpecialNode* foo(); /* etc... */ };

    class SpecialGraph : public Graph<SpecialNo de> { /*...*/ };

    I have a few questions about the previous partial code:

    1) Is there a better way of implementing Node, knowing that it will be
    specialized? As it is, whenever one of the methods returning a Node* is
    called, there probably must be an explicit cast to the correct subclass
    in the caller code, e.g. an implementation of foo() might be

    SpecialNode* foo() { return (SpecialNode*)a djList->at[0]; }

    2) Using a template (Graph) privately inheriting from a class (GraphBase)
    is the only way I found to constrain a user of a graph to instantiate
    only graphs whose nodes are of type Node or of a subtype of it. Is there
    a better way to accomplish that? If I wanted to hide the GraphBase class
    to the world, could I make it an inner class of the template, instead of
    inheriting from it?

    3) A statement such as GraphBase* g = new Graph<SpecialNo de>() is not
    allowed, because the template has a private base (right?). Should I make
    the destructor of GraphBase virtual anyway?

    Thanks in advance for your attention and for any advice you will be so
    kind to give me.

    Nicola
  • John Isaacks

    #2
    Re: Inheritance with specialized members

    [color=blue]
    > 1) Is there a better way of implementing Node, knowing that it will be
    > specialized? As it is, whenever one of the methods returning a Node* is
    > called, there probably must be an explicit cast to the correct subclass
    > in the caller code, e.g. an implementation of foo() might be[/color]

    I prefer virtual base classes or interface classes for this.

    class INode {
    public:
    virtual ~INode(void) { };
    virtual foo(void) = 0;
    virtual bar(void) = 0;
    ... etc ... to hand all types of routine
    };

    class SpecialNode1:pu blic INode
    {
    virtual foo(void) { ... };
    virtual bar(void) { ... };
    };

    class SpecialNode2:pu blic INode
    {
    virtual foo(void) { ... };
    virtual bar(void) { ... };
    };

    You will not have to type cast anything
    [color=blue]
    >
    > SpecialNode* foo() { return (SpecialNode*)a djList->at[0]; }[/color]

    the above becomes...
    INode* foo() { return adjList->at[0]; };
    [color=blue]
    >
    > 2) Using a template (Graph) privately inheriting from a class (GraphBase)
    > is the only way I found to constrain a user of a graph to instantiate
    > only graphs whose nodes are of type Node or of a subtype of it. Is there
    > a better way to accomplish that? If I wanted to hide the GraphBase class
    > to the world, could I make it an inner class of the template, instead of
    > inheriting from it?[/color]

    if you use pure virtual base classes or sometimes refered to interface
    classes, you can prevent the
    user from doing anything. You can force them to only create the type of
    objects you want.
    and if you put everything into a DLL you can even hide the implementation
    from the user.
    All you give them is the interface class.

    // example .h
    // given to users of Node
    class INode {
    protected:
    // restrict user from new/delete, must use CreateInstance( ) and Release()
    INode(void);
    virtual ~INode(void);
    public
    virtual void Release(void) = 0;
    virtual void DoSomething1(vo id) = 0;
    virtual void DoSomething1(vo id) = 0;
    static INode* CreateInstance( void) = 0;
    static INode* CreateAltInstan ce(void) = 0
    };

    // example of .h for DLL use only
    class SpecialNode1 : public INode
    {
    .....
    };

    // example of .cpp for DLL
    #include "INode.h"
    #include "SpecialNod e.h"
    #include "AltSpecialNode .h"
    INode* INode::CreateIn stance(void) {
    return new SpecialNode;
    };

    INode* INode::CreateAl tInstance(void) {
    return new AltSpecialNode;
    };


    The user only sees the INode class.

    If you never change your interface class all old programs linked to an old
    DLL will
    still work with a newer revised DLL. If you have to change the interface,
    add new virtual routines
    to the end ( never delete routines or change how and an old routine is
    called ).
    You will end up with a dll that works with your old programs as well as your
    new ones without being recompiled.






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