Should an object that totally encapsulates functionality have a "Run" function?

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  • Jenna Olson

    Should an object that totally encapsulates functionality have a "Run" function?

    Hi all-

    I've never seen this particular issue addressed, but was wondering if
    there's anything to support one way or another. Say I have a class:

    class ManipulateData
    {
    public:
    ManipulateData( const char* Path-To-Some-Text-File)
    { ... }

    bool Run();
    long DataCount();

    ... etc ...
    };

    What I'm wondering is if the Run() function is really necessary. If a class
    so completely encapsulates a particular type of functionality that under C
    it probably would have been written as a single function, with no further
    setting of members, is it really necessary or proper to split the start into
    both the constructor *and* the Run()? True the Run() returns a bool that
    would presumably indicate success, but my thought is that because the bool
    only indicates sucess or failure, and in the case failure might be for
    multiple reasons, it would be better to put the object in a try/catch and if
    the object cannot do what it's supposed to do, throw an exception and caught
    by the function that instantiated the object.

    I ask because I realize I've written code that says "Manipulate Data
    md("/tmp/blah.txt"); bool bOK(md.Run());" and it seems ... unnecessary.

    Just curious what others thought,

    Jenna


  • Victor Bazarov

    #2
    Re: Should an object that totally encapsulates functionality have a "Run&qu ot; function?

    "Jenna Olson" <wandazula@comc ast.net> wrote...[color=blue]
    > I've never seen this particular issue addressed, but was wondering if
    > there's anything to support one way or another. Say I have a class:
    >
    > class ManipulateData
    > {
    > public:
    > ManipulateData( const char* Path-To-Some-Text-File)
    > { ... }
    >
    > bool Run();
    > long DataCount();
    >
    > ... etc ...
    > };
    >
    > What I'm wondering is if the Run() function is really necessary. If a[/color]
    class[color=blue]
    > so completely encapsulates a particular type of functionality that under C
    > it probably would have been written as a single function, with no further
    > setting of members, is it really necessary or proper to split the start[/color]
    into[color=blue]
    > both the constructor *and* the Run()?[/color]

    Probably not.
    [color=blue]
    > True the Run() returns a bool that
    > would presumably indicate success, but my thought is that because the bool
    > only indicates sucess or failure, and in the case failure might be for
    > multiple reasons, it would be better to put the object in a try/catch and[/color]
    if[color=blue]
    > the object cannot do what it's supposed to do, throw an exception and[/color]
    caught[color=blue]
    > by the function that instantiated the object.
    >
    > I ask because I realize I've written code that says "Manipulate Data
    > md("/tmp/blah.txt"); bool bOK(md.Run());" and it seems ... unnecessary.[/color]

    It is unnecessary. I think you should only consider doing it if
    the file can be changed during the lifetime of your 'ManipulateData '
    object and you might want to "re-manipulate" the data. Otherwise,
    you could keep the functionality in the constructor and have it set
    some internal flag, which you will query later:

    ManipulateData md("/tmp/blah.txt");
    if (md.isOK())
    ...

    Victor


    Comment

    • Alf P. Steinbach

      #3
      Re: Should an object that totally encapsulates functionality have a &quot;Run&qu ot; function?

      On Fri, 25 Jul 2003 12:31:18 GMT, "Jenna Olson" <wandazula@comc ast.net> wrote:
      [color=blue]
      >I've never seen this particular issue addressed, but was wondering if
      >there's anything to support one way or another. Say I have a class:
      >
      >class ManipulateData
      >{
      >public:
      > ManipulateData( const char* Path-To-Some-Text-File)
      > { ... }
      >
      > bool Run();
      > long DataCount();
      >
      > ... etc ...
      >};
      >
      >What I'm wondering is if the Run() function is really necessary.[/color]

      What you really should be wondering about is the dependency of
      methods on each other. For example, is a call to DataCount valid
      before calling Run, or after a failed call of Run? If not, then
      DataCount should probably be a method on an object returned by Run,
      enforcing that constraint.

      Designing a class so that the order of method calls matter is
      generally a bad idea, although in some cases there's no way around
      (and there are well-known patterns that address these few cases).

      But if Run is the only exposed functionality then it might make
      sense to have this method. A functor class is one example, with
      operator () playing the rĂ´le of Run. As another example, Run might
      be a virtual method.

      Comment

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