I have a .png file that my console app reads and puts into a structure that is saved as a file. The png is always the same so I thought I could just add it as a resource image to a resource file so it would be included in my program and not as a separate file. When I did that, the png shows up as a "SystemDrawingB itmap". If I examine this resource in a watch I see "Base" and "Static" members. Expanding those properties does not give me anything useful such as a pointer to the raw png data and its length in bytes.
If worse comes to worse, I can always make a hex dump of the png contents and then put the hex code into a CS file using static initialization.
Surely there is some way I can access the raw data internally and read the bytes into a byte array using C#
Thanks for looking!

sorry again - I made a better google search and got the answer I needed: "MemoryStre am" and image.Save.
If worse comes to worse, I can always make a hex dump of the png contents and then put the hex code into a CS file using static initialization.
Surely there is some way I can access the raw data internally and read the bytes into a byte array using C#
Thanks for looking!

sorry again - I made a better google search and got the answer I needed: "MemoryStre am" and image.Save.
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