I would like to write and sell high-performance 2D and 3D vector graphics
software in C# running under both .NET and Mono. What libraries would you
recommend?
My first choice would be OpenGL but I believe support under Windows is
uncertain and I have found the Tao bindings (the only significantly-widely
used OpenGL bindings available for .NET) to be unreliable.
Here is an example of the kind of thing I would like to render:
As you can see, conventional GUI toolkits (e.g. WinForms, GTK#) would not be
particularly useful.
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Dr Jon D Harrop, Flying Frog Consultancy Ltd.
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