reading a C++ structure from a binary file using C#

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  • =?Utf-8?B?TmFuZCBLaXNob3JlIEd1cHRh?=

    reading a C++ structure from a binary file using C#

    I have a binary file created using C++ that contains an object of the
    structure:

    struct student
    {
    int roll_no;
    char name[20];
    char qualification[50];
    };

    the following code is used to create and write to the file:

    void WriteToFile()
    {
    student s;
    s.roll_no=1;
    strcpy(s.name," nand");
    strcpy(s.qualif ication,"MCA");

    CString fileName = "c:\\testdata.d at";

    CFile file;
    file.Open(fileN ame,CFile::mode Create | CFile::modeWrit e |
    CFile::typeBina ry);
    file.Write(&s,s izeof(s));
    }

    Now, I want to read the contents of this binary file (testdata.dat) using a
    C# program and store that in a C# structure. Can any body suggest me how to
    do this. Sample code would be highly appreciated.

    Thanks

    --
    Nand Kishore Gupta
  • Ben Voigt

    #2
    Re: reading a C++ structure from a binary file using C#


    "Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard .caspershouse.c omwrote in
    message news:uklz82tcHH A.4260@TK2MSFTN GP02.phx.gbl...
    Nand,
    >
    In order to do this in .NET, I would read from the file in 74 byte
    blocks (4 + 20 + 50). Then, I would call the static ToInt32 method on the
    The C++ code used sizeof(s)... you must print this value out from C++. It
    is unlikely to be 74, since the structure contains an int member which
    prefers 4-byte alignment... so I think two bytes of padding is added by the
    C++ compiler and the record spacing will be 76 bytes. But check it, because
    it pragma pack was used several different values would be possible.
    BitConverter class to get the roll_no field. Then you can use the
    Encoding instance returned by the static ASCII property on the Encoding
    class to get an encoding which you can use to convert the remaning 70
    bytes into strings (by calling the GetString method).
    >
    Hope this helps.
    >
    >
    --
    - Nicholas Paldino [.NET/C# MVP]
    - mvp@spam.guard. caspershouse.co m
    >
    "Nand Kishore Gupta" <NandKishoreGup ta@discussions. microsoft.comwr ote in
    message news:A07589A4-BD1C-495E-AA5B-ED2BF0C5E91F@mi crosoft.com...
    >>I have a binary file created using C++ that contains an object of the
    >structure:
    >>
    > struct student
    >{
    >int roll_no;
    >char name[20];
    >char qualification[50];
    >};
    >>
    >the following code is used to create and write to the file:
    >>
    >void WriteToFile()
    >{
    > student s;
    > s.roll_no=1;
    > strcpy(s.name," nand");
    > strcpy(s.qualif ication,"MCA");
    >>
    > CString fileName = "c:\\testdata.d at";
    >>
    > CFile file;
    > file.Open(fileN ame,CFile::mode Create | CFile::modeWrit e |
    >CFile::typeBin ary);
    > file.Write(&s,s izeof(s));
    >}
    >>
    >Now, I want to read the contents of this binary file (testdata.dat) using
    >a
    >C# program and store that in a C# structure. Can any body suggest me how
    >to
    >do this. Sample code would be highly appreciated.
    >>
    >Thanks
    >>
    >--
    >Nand Kishore Gupta
    >
    >

    Comment

    • Nicholas Paldino [.NET/C# MVP]

      #3
      Re: reading a C++ structure from a binary file using C#

      Nand,

      In order to do this in .NET, I would read from the file in 74 byte
      blocks (4 + 20 + 50). Then, I would call the static ToInt32 method on the
      BitConverter class to get the roll_no field. Then you can use the Encoding
      instance returned by the static ASCII property on the Encoding class to get
      an encoding which you can use to convert the remaning 70 bytes into strings
      (by calling the GetString method).

      Hope this helps.


      --
      - Nicholas Paldino [.NET/C# MVP]
      - mvp@spam.guard. caspershouse.co m

      "Nand Kishore Gupta" <NandKishoreGup ta@discussions. microsoft.comwr ote in
      message news:A07589A4-BD1C-495E-AA5B-ED2BF0C5E91F@mi crosoft.com...
      >I have a binary file created using C++ that contains an object of the
      structure:
      >
      struct student
      {
      int roll_no;
      char name[20];
      char qualification[50];
      };
      >
      the following code is used to create and write to the file:
      >
      void WriteToFile()
      {
      student s;
      s.roll_no=1;
      strcpy(s.name," nand");
      strcpy(s.qualif ication,"MCA");
      >
      CString fileName = "c:\\testdata.d at";
      >
      CFile file;
      file.Open(fileN ame,CFile::mode Create | CFile::modeWrit e |
      CFile::typeBina ry);
      file.Write(&s,s izeof(s));
      }
      >
      Now, I want to read the contents of this binary file (testdata.dat) using
      a
      C# program and store that in a C# structure. Can any body suggest me how
      to
      do this. Sample code would be highly appreciated.
      >
      Thanks
      >
      --
      Nand Kishore Gupta

      Comment

      • Willy Denoyette [MVP]

        #4
        Re: reading a C++ structure from a binary file using C#

        "Ben Voigt" <rbv@nospam.nos pamwrote in message
        news:eUJz4%23tc HHA.208@TK2MSFT NGP05.phx.gbl.. .
        >
        "Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard .caspershouse.c omwrote in message
        news:uklz82tcHH A.4260@TK2MSFTN GP02.phx.gbl...
        >Nand,
        >>
        > In order to do this in .NET, I would read from the file in 74 byte blocks (4 + 20 +
        >50). Then, I would call the static ToInt32 method on the
        >
        The C++ code used sizeof(s)... you must print this value out from C++. It is unlikely to
        be 74, since the structure contains an int member which prefers 4-byte alignment... so I
        think two bytes of padding is added by the C++ compiler and the record spacing will be 76
        bytes. But check it, because it pragma pack was used several different values would be
        possible.
        >
        Why? The int is the first field of the struct, the second is a char array which has no
        alignment restriction, so, whatever the packing, the length written on disk will be 74.

        Willy.

        Comment

        • rossum

          #5
          Re: reading a C++ structure from a binary file using C#

          On Fri, 30 Mar 2007 04:06:00 -0700, Nand Kishore Gupta
          <NandKishoreGup ta@discussions. microsoft.comwr ote:
          >I have a binary file created using C++ that contains an object of the
          >structure:
          >
          struct student
          > {
          > int roll_no;
          > char name[20];
          > char qualification[50];
          > };
          >
          >the following code is used to create and write to the file:
          >
          >void WriteToFile()
          >{
          student s;
          s.roll_no=1;
          strcpy(s.name," nand");
          strcpy(s.qualif ication,"MCA");
          >
          CString fileName = "c:\\testdata.d at";
          >
          CFile file;
          file.Open(fileN ame,CFile::mode Create | CFile::modeWrit e |
          >CFile::typeBin ary);
          file.Write(&s,s izeof(s));
          >}
          >
          >Now, I want to read the contents of this binary file (testdata.dat) using a
          >C# program and store that in a C# structure. Can any body suggest me how to
          >do this. Sample code would be highly appreciated.
          >
          >Thanks
          Two points:

          - you need to know what endinness and size of integer the C++
          compiler is using. There is no guarantee that they will be the same
          for C#.

          - depending on what characters are allowed in names you may also need
          to pay attention to what character encoding is used at the C++ end.
          For instance, Étienne has an accented character which might not
          translate correctly.

          If you have control over the C++ end I would suggest modifying the C++
          code to write a text file, rather than a binary file. That will solve
          the endianness problem and just leave you with the character encoding
          problem. For simplicity a CSV file is probably best:

          "1","nand","MCA "
          "2","martin","P GCE"

          though XML is also a possibility.

          rossum

          Comment

          • Ben Voigt

            #6
            Re: reading a C++ structure from a binary file using C#


            "Willy Denoyette [MVP]" <willy.denoyett e@telenet.bewro te in message
            news:eDerzTucHH A.4632@TK2MSFTN GP03.phx.gbl...
            "Ben Voigt" <rbv@nospam.nos pamwrote in message
            news:eUJz4%23tc HHA.208@TK2MSFT NGP05.phx.gbl.. .
            >>
            >"Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard .caspershouse.c omwrote
            >in message news:uklz82tcHH A.4260@TK2MSFTN GP02.phx.gbl...
            >>Nand,
            >>>
            >> In order to do this in .NET, I would read from the file in 74 byte
            >>blocks (4 + 20 + 50). Then, I would call the static ToInt32 method on
            >>the
            >>
            >The C++ code used sizeof(s)... you must print this value out from C++.
            >It is unlikely to be 74, since the structure contains an int member which
            >prefers 4-byte alignment... so I think two bytes of padding is added by
            >the C++ compiler and the record spacing will be 76 bytes. But check it,
            >because it pragma pack was used several different values would be
            >possible.
            >>
            >
            Why? The int is the first field of the struct, the second is a char array
            which has no alignment restriction, so, whatever the packing, the length
            written on disk will be 74.
            As I said, the OP's C code writes sizeof(s) bytes to disk. Padding is
            included in sizeof, because sizeof is the separation between adjacent array
            elements which must both be properly aligned.

            If there's only one record in the file, it's a non-issue. But I was
            responding to a post mentioning "read the file in 74 byte blocks".


            Comment

            • Willy Denoyette [MVP]

              #7
              Re: reading a C++ structure from a binary file using C#

              "Ben Voigt" <rbv@nospam.nos pamwrote in message
              news:ee$9PDwcHH A.1000@TK2MSFTN GP05.phx.gbl...
              >
              "Willy Denoyette [MVP]" <willy.denoyett e@telenet.bewro te in message
              news:eDerzTucHH A.4632@TK2MSFTN GP03.phx.gbl...
              >"Ben Voigt" <rbv@nospam.nos pamwrote in message
              >news:eUJz4%23t cHHA.208@TK2MSF TNGP05.phx.gbl. ..
              >>>
              >>"Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard .caspershouse.c omwrote in message
              >>news:uklz82tc HHA.4260@TK2MSF TNGP02.phx.gbl. ..
              >>>Nand,
              >>>>
              >>> In order to do this in .NET, I would read from the file in 74 byte blocks (4 + 20 +
              >>>50). Then, I would call the static ToInt32 method on the
              >>>
              >>The C++ code used sizeof(s)... you must print this value out from C++. It is unlikely to
              >>be 74, since the structure contains an int member which prefers 4-byte alignment... so I
              >>think two bytes of padding is added by the C++ compiler and the record spacing will be
              >>76 bytes. But check it, because it pragma pack was used several different values would
              >>be possible.
              >>>
              >>
              >Why? The int is the first field of the struct, the second is a char array which has no
              >alignment restriction, so, whatever the packing, the length written on disk will be 74.
              >
              As I said, the OP's C code writes sizeof(s) bytes to disk. Padding is included in sizeof,
              because sizeof is the separation between adjacent array elements which must both be
              properly aligned.
              >
              If there's only one record in the file, it's a non-issue. But I was responding to a post
              mentioning "read the file in 74 byte blocks".
              >
              Oh, I see what you mean, but here the sizeof depends on the packing specified (or the
              default packing). This is why I'm always trying to define my structs like this;


              #pragma pack(show)
              struct student
              {
              int roll_no;
              char name[20];
              char qualification[50];
              };
              #pragma pack(pop)
              #pragma pack(show)

              when writing to disk, especially when these files have to be read by "foreign" applications.
              No surprises here, the size is exactly the sum of all it's elements.

              Willy.


              Comment

              • Ben Voigt

                #8
                Re: reading a C++ structure from a binary file using C#


                "Willy Denoyette [MVP]" <willy.denoyett e@telenet.bewro te in message
                news:%23PmPPawc HHA.284@TK2MSFT NGP05.phx.gbl.. .
                "Ben Voigt" <rbv@nospam.nos pamwrote in message
                news:ee$9PDwcHH A.1000@TK2MSFTN GP05.phx.gbl...
                >>
                >"Willy Denoyette [MVP]" <willy.denoyett e@telenet.bewro te in message
                >news:eDerzTucH HA.4632@TK2MSFT NGP03.phx.gbl.. .
                >>"Ben Voigt" <rbv@nospam.nos pamwrote in message
                >>news:eUJz4%23 tcHHA.208@TK2MS FTNGP05.phx.gbl ...
                >>>>
                >>>"Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard .caspershouse.c om>
                >>>wrote in message news:uklz82tcHH A.4260@TK2MSFTN GP02.phx.gbl...
                >>>>Nand,
                >>>>>
                >>>> In order to do this in .NET, I would read from the file in 74 byte
                >>>>blocks (4 + 20 + 50). Then, I would call the static ToInt32 method on
                >>>>the
                >>>>
                >>>The C++ code used sizeof(s)... you must print this value out from C++.
                >>>It is unlikely to be 74, since the structure contains an int member
                >>>which prefers 4-byte alignment... so I think two bytes of padding is
                >>>added by the C++ compiler and the record spacing will be 76 bytes. But
                >>>check it, because it pragma pack was used several different values
                >>>would be possible.
                >>>>
                >>>
                >>Why? The int is the first field of the struct, the second is a char
                >>array which has no alignment restriction, so, whatever the packing, the
                >>length written on disk will be 74.
                >>
                >As I said, the OP's C code writes sizeof(s) bytes to disk. Padding is
                >included in sizeof, because sizeof is the separation between adjacent
                >array elements which must both be properly aligned.
                >>
                >If there's only one record in the file, it's a non-issue. But I was
                >responding to a post mentioning "read the file in 74 byte blocks".
                >>
                >
                Oh, I see what you mean, but here the sizeof depends on the packing
                specified (or the default packing). This is why I'm always trying to
                define my structs like this;
                >
                >
                #pragma pack(show)
                Did you mean to add here:
                #pragma pack(push, 1)

                ?
                struct student
                {
                int roll_no;
                char name[20];
                char qualification[50];
                };
                #pragma pack(pop)
                #pragma pack(show)
                >
                when writing to disk, especially when these files have to be read by
                "foreign" applications. No surprises here, the size is exactly the sum of
                all it's elements.
                That's very non-portable though, many CPUs will generate hard exceptions if
                you use unaligned data. Also the compiler is allowed to reorder the
                members. So it's best to serialize each element individually.
                >
                Willy.
                >
                >

                Comment

                • Willy Denoyette [MVP]

                  #9
                  Re: reading a C++ structure from a binary file using C#

                  "Ben Voigt" <rbv@nospam.nos pamwrote in message
                  news:u4yT6LxcHH A.3632@TK2MSFTN GP02.phx.gbl...
                  >
                  "Willy Denoyette [MVP]" <willy.denoyett e@telenet.bewro te in message
                  news:%23PmPPawc HHA.284@TK2MSFT NGP05.phx.gbl.. .
                  >"Ben Voigt" <rbv@nospam.nos pamwrote in message
                  >news:ee$9PDwcH HA.1000@TK2MSFT NGP05.phx.gbl.. .
                  >>>
                  >>"Willy Denoyette [MVP]" <willy.denoyett e@telenet.bewro te in message
                  >>news:eDerzTuc HHA.4632@TK2MSF TNGP03.phx.gbl. ..
                  >>>"Ben Voigt" <rbv@nospam.nos pamwrote in message
                  >>>news:eUJz4%2 3tcHHA.208@TK2M SFTNGP05.phx.gb l...
                  >>>>>
                  >>>>"Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard .caspershouse.c omwrote in message
                  >>>>news:uklz82 tcHHA.4260@TK2M SFTNGP02.phx.gb l...
                  >>>>>Nand,
                  >>>>>>
                  >>>>> In order to do this in .NET, I would read from the file in 74 byte blocks (4 + 20
                  >>>>>+ 50). Then, I would call the static ToInt32 method on the
                  >>>>>
                  >>>>The C++ code used sizeof(s)... you must print this value out from C++. It is unlikely
                  >>>>to be 74, since the structure contains an int member which prefers 4-byte alignment...
                  >>>>so I think two bytes of padding is added by the C++ compiler and the record spacing
                  >>>>will be 76 bytes. But check it, because it pragma pack was used several different
                  >>>>values would be possible.
                  >>>>>
                  >>>>
                  >>>Why? The int is the first field of the struct, the second is a char array which has no
                  >>>alignment restriction, so, whatever the packing, the length written on disk will be 74.
                  >>>
                  >>As I said, the OP's C code writes sizeof(s) bytes to disk. Padding is included in
                  >>sizeof, because sizeof is the separation between adjacent array elements which must both
                  >>be properly aligned.
                  >>>
                  >>If there's only one record in the file, it's a non-issue. But I was responding to a
                  >>post mentioning "read the file in 74 byte blocks".
                  >>>
                  >>
                  >Oh, I see what you mean, but here the sizeof depends on the packing specified (or the
                  >default packing). This is why I'm always trying to define my structs like this;
                  >>
                  >>
                  >#pragma pack(show)
                  >
                  Did you mean to add here:
                  #pragma pack(push, 1)
                  >
                  ?
                  >
                  >struct student
                  >{
                  >int roll_no;
                  >char name[20];
                  >char qualification[50];
                  >};
                  >#pragma pack(pop)
                  >#pragma pack(show)
                  >>
                  >when writing to disk, especially when these files have to be read by "foreign"
                  >applications . No surprises here, the size is exactly the sum of all it's elements.
                  >
                  That's very non-portable though, many CPUs will generate hard exceptions if you use
                  unaligned data. Also the compiler is allowed to reorder the members. So it's best to
                  serialize each element individually.
                  >
                  Agreed, you can have portability issues doing this, but this is also true when relying on
                  the default packing.
                  Note also that such issues are quite common when passing data from one platform (HW and OS)
                  to another, I would never use this kind of packing for "applicatio n data structures" only
                  when I need to pass binary data across program boundaries, and I'm never using this to pass
                  data across non "compatible " (HW and OS) systems.
                  Anyway, the only CPU I know that will generate hard exceptions is Intel's Itanium, others
                  like Intel's IA32, Intel 64 (X64 EM), AMD 32 and 64, all handle alignment issues in µcode
                  (taking a small performance hit). The Alpha CPU raises an alignment exception, which the OS
                  can correct or just ignore, on a per application basis, I thought Intel's Itanium did
                  exactly the same.


                  Willy.

                  Comment

                  • Ben Voigt

                    #10
                    Re: reading a C++ structure from a binary file using C#

                    >That's very non-portable though, many CPUs will generate hard exceptions
                    >if you use
                    >unaligned data. Also the compiler is allowed to reorder the members. So
                    >it's best to serialize each element individually.
                    >>
                    Agreed, you can have portability issues doing this, but this is also true
                    when relying on the default packing.
                    Note also that such issues are quite common when passing data from one
                    platform (HW and OS) to another, I would never use this kind of packing
                    for "applicatio n data structures" only when I need to pass binary data
                    across program boundaries, and I'm never using this to pass data across
                    non "compatible " (HW and OS) systems.
                    Anyway, the only CPU I know that will generate hard exceptions is Intel's
                    Itanium, others like Intel's IA32, Intel 64 (X64 EM), AMD 32 and 64, all
                    handle alignment issues in µcode (taking a small performance hit). The
                    Alpha CPU raises an alignment exception, which the OS can correct or just
                    ignore, on a per application basis, I thought Intel's Itanium did exactly
                    the same.
                    Ok, maybe not a hard exception, but the performance hit from having the OS
                    trap the unaligned access and emulate proper alignment is quite high.


                    Comment

                    • Willy Denoyette [MVP]

                      #11
                      Re: reading a C++ structure from a binary file using C#

                      "Ben Voigt" <rbv@nospam.nos pamwrote in message
                      news:%23dglzL7c HHA.4616@TK2MSF TNGP03.phx.gbl. ..
                      >
                      >>That's very non-portable though, many CPUs will generate hard exceptions if you use
                      >>unaligned data. Also the compiler is allowed to reorder the members. So it's best to
                      >>serialize each element individually.
                      >>>
                      >Agreed, you can have portability issues doing this, but this is also true when relying on
                      >the default packing.
                      >Note also that such issues are quite common when passing data from one platform (HW and
                      >OS) to another, I would never use this kind of packing for "applicatio n data structures"
                      >only when I need to pass binary data across program boundaries, and I'm never using this
                      >to pass data across non "compatible " (HW and OS) systems.
                      >Anyway, the only CPU I know that will generate hard exceptions is Intel's Itanium, others
                      >like Intel's IA32, Intel 64 (X64 EM), AMD 32 and 64, all handle alignment issues in µcode
                      >(taking a small performance hit). The Alpha CPU raises an alignment exception, which the
                      >OS can correct or just ignore, on a per application basis, I thought Intel's Itanium did
                      >exactly the same.
                      >
                      Ok, maybe not a hard exception, but the performance hit from having the OS trap the
                      unaligned access and emulate proper alignment is quite high.
                      Oh sure, on Itanium it's definitely something to watch for, but I guess the C/C++ compilers
                      are watching for this.
                      I remember that on Alpha it was possible to turn this "feature" off globally, or, on a per
                      application basis via an API, you can't imagine how many applications that failed with this
                      turned off, this was a great debugging experience as it allowed us to pinpoint the offending
                      data structure(s).
                      Also on Intel (IA32 and X64), a lot of applications still have unaligned data structures,
                      you can inspect these when running a profiler (like Intel's VTune Performance Analyzer) that
                      includes the facility to watch the processor core counters, only problem here is that it's a
                      bit harder to find the offending data structure.
                      Willy.

                      Comment

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