Using C++ DLL in C# (cant view methods or structs)

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  • Mas L via DotNetMonster.com

    Using C++ DLL in C# (cant view methods or structs)

    Hi,

    I have a c++ source code which I can compile to be a DLL (in VS.NET 2003).
    And I need to use it in a C# program.

    After I compiled/build the C++ code to a DLL, I add it as a Reference in my
    C# program.

    When I look at the reference and I double click to view it in the objec
    browser , I see only structs , without their members. And I don't see methods.


    Is there a way to compile the DLL so I can at least have the structs with
    their members. The methods I can DLLImport but the structs not and they are
    very important.

    Can somebody please help? Thanks a lot in advance.

    NETFAN
  • VivekR

    #2
    Re: Using C++ DLL in C# (cant view methods or structs)

    Hi,

    For importing structs, declare the struct
    [StructLayout(La youtKind.Sequen tial)]
    public struct SampleStruct
    {
    public uint field1;
    public uint field2;
    }

    Declare API function that uses the struct as follows

    [DllImport("Your Module.DLL")]
    static extern void StructUsage(Sam pleStruct st);

    Hope that helps.

    Regards
    Vivek Ragunathan

    Comment

    • Mas L via DotNetMonster.com

      #3
      Re: Using C++ DLL in C# (cant view methods or structs)

      Big Thx but... :)

      Is that possible if the structs use types that are not available in C#?

      something like this...

      struct loService
      {
      loDriver driver;
      unsigned long initphase;
      loCaller cactx;

      unsigned cform_dataonly,
      cform_datatime,
      cform_writecomp l;

      loClient *servlist;
      int shutdown; /* indicates the shutdown condition */
      unsigned serv_key; /* generator for server's IDs */
      lw_mutex lkList; /* servlist & shutdown */
      lw_rwlock lkMgmt; /* adding & searching in tags[] */
      /* using of allocated tags is unlocked */
      /* changing of lastused - through lkSec */
      lw_rwlock lkPrim; /* access to tags::primXXX */
      lw_mutex lkDr; /* serialise ldSubscribe()
      ldWriteTags(), ldReadTags() */
      loThrControl update_pipe;
      lw_condb lkTridWait;
      /* lock secondary, and lasused & other counts,
      .state = 1 when secondary updated */
      int (*wstrcmp)(cons t loWchar *, const loWchar *);
      int (*wstrncmp)(con st loWchar *, const loWchar *, unsigned);
      int (*wstrhash)(con st loWchar *);
      #if 0
      int (*wstrnhash)(co nst loWchar *, unsigned);
      #endif

      loWchar branch_sep;
      unsigned tag_count; /* valid ti is: 0 < ti < tag_count */
      unsigned firstfree; /* free ti is >= firstfree */
      unsigned lastused; /* valid ti is <= lastused */
      unsigned lastnamed; /* valid named ti is <= lastnamed */
      loTagEntry *tags;
      loTagValue *secondary;
      lo_hash *name_hash;
      loTrid sec_trid, prim_trid;
      #if LO_EV_TIMESTAMP
      FILETIME *ts_prim, *ts_sec;
      unsigned ts_size;
      #endif
      /* loTrid prim_changed;*/

      struct
      loProperty **proplist;
      unsigned proplist_count;

      void *log;

      loService *iam;
      };


      VivekR wrote:[color=blue]
      >Hi,
      >
      >For importing structs, declare the struct
      >[StructLayout(La youtKind.Sequen tial)]
      >public struct SampleStruct
      >{
      > public uint field1;
      > public uint field2;
      >}
      >
      >Declare API function that uses the struct as follows
      >
      >[DllImport("Your Module.DLL")]
      >static extern void StructUsage(Sam pleStruct st);
      >
      >Hope that helps.
      >
      >Regards
      >Vivek Ragunathan[/color]


      --
      Message posted via http://www.dotnetmonster.com

      Comment

      • Willy Denoyette [MVP]

        #4
        Re: Using C++ DLL in C# (cant view methods or structs)


        "Mas L via DotNetMonster.c om" <forum@nospam.D otNetMonster.co m> wrote in
        message news:4FD304A70E EB0@DotNetMonst er.com...[color=blue]
        > Hi,
        >
        > I have a c++ source code which I can compile to be a DLL (in VS.NET 2003).
        > And I need to use it in a C# program.
        >
        > After I compiled/build the C++ code to a DLL, I add it as a Reference in
        > my
        > C# program.
        >
        > When I look at the reference and I double click to view it in the objec
        > browser , I see only structs , without their members. And I don't see
        > methods.
        >
        >
        > Is there a way to compile the DLL so I can at least have the structs with
        > their members. The methods I can DLLImport but the structs not and they
        > are
        > very important.
        >
        > Can somebody please help? Thanks a lot in advance.
        >
        > NETFAN[/color]

        To use DllImport (PInvoke interop), the functions to be called from C# must
        be exported as native C style function. Native code DLL's can't be
        referenced in VS unless they are registerd COM servers, so I wonder how you
        managed to set a reference to such DLL.

        Willy.


        Comment

        • Mas L via DotNetMonster.com

          #5
          Re: Using C++ DLL in C# (cant view methods or structs)

          Thx

          Well I did, in the Build options I set "Managed Extensions" to "Yes"
          And I could reference it. Ok I can see that there is prob only one way to
          solve this and translate all my c/c++ code to C# ?? Cuz I need the structs
          and their specific types.

          Dllimport is not enough.

          If I do it with dllimport and no reference , I have no structs and I need
          them.
          And I cant import the structs cuz he doesnt recognize halve of types in that
          struct.

          What can I do?

          Kind Regards


          Willy Denoyette [MVP] wrote:[color=blue][color=green]
          >> Hi,
          >>[/color]
          >[quoted text clipped - 17 lines][color=green]
          >>
          >> NETFAN[/color]
          >
          >To use DllImport (PInvoke interop), the functions to be called from C# must
          >be exported as native C style function. Native code DLL's can't be
          >referenced in VS unless they are registerd COM servers, so I wonder how you
          >managed to set a reference to such DLL.
          >
          >Willy.[/color]


          --
          Message posted via DotNetMonster.c om
          Best online pokies for real money in Australia and learn about safety and game mechanics in this comprehensive guide.

          Comment

          • Willy Denoyette [MVP]

            #6
            Re: Using C++ DLL in C# (cant view methods or structs)

            I see, you compiled your C++ code as a managed DLL, but this is not enough
            for it to be usable from C#. The reason for this is that while compiling
            with managed "extensions enabled" your code translates to MSIL, your classes
            remain unmanaged and cannot be used directly from C#.
            To solve this issue you have basically two options:
            - Convert all of your native C++ classes to managed classes.
            - Write a managed wrapper for your unmanaged implementation, that way you
            can keep the unmanaged DLL as is, while from managed code you call the
            unmanaged implementation through a "managed proxy" interface that delegates
            the calls to unmanaged code.

            C# ----> Managed proxy ----> Unmanaged class(es).
            managed C++ unmanaged C++

            Willy.


            "Mas L via DotNetMonster.c om" <forum@DotNetMo nster.com> wrote in message
            news:4FD4BD9D35 3C0@DotNetMonst er.com...[color=blue]
            > Thx
            >
            > Well I did, in the Build options I set "Managed Extensions" to "Yes"
            > And I could reference it. Ok I can see that there is prob only one way to
            > solve this and translate all my c/c++ code to C# ?? Cuz I need the structs
            > and their specific types.
            >
            > Dllimport is not enough.
            >
            > If I do it with dllimport and no reference , I have no structs and I need
            > them.
            > And I cant import the structs cuz he doesnt recognize halve of types in
            > that
            > struct.
            >
            > What can I do?
            >
            > Kind Regards
            >
            >
            > Willy Denoyette [MVP] wrote:[color=green][color=darkred]
            >>> Hi,
            >>>[/color]
            >>[quoted text clipped - 17 lines][color=darkred]
            >>>
            >>> NETFAN[/color]
            >>
            >>To use DllImport (PInvoke interop), the functions to be called from C#
            >>must
            >>be exported as native C style function. Native code DLL's can't be
            >>referenced in VS unless they are registerd COM servers, so I wonder how
            >>you
            >>managed to set a reference to such DLL.
            >>
            >>Willy.[/color]
            >
            >
            > --
            > Message posted via DotNetMonster.c om
            > http://www.dotnetmonster.com/Uwe/For...sharp/200506/1[/color]


            Comment

            • Mas L via DotNetMonster.com

              #7
              Re: Using C++ DLL in C# (cant view methods or structs)

              How do I do option 1?

              Thx in advance

              Willy Denoyette [MVP] wrote:[color=blue]
              >I see, you compiled your C++ code as a managed DLL, but this is not enough
              >for it to be usable from C#. The reason for this is that while compiling
              >with managed "extensions enabled" your code translates to MSIL, your classes
              >remain unmanaged and cannot be used directly from C#.
              >To solve this issue you have basically two options:
              >- Convert all of your native C++ classes to managed classes.
              >- Write a managed wrapper for your unmanaged implementation, that way you
              >can keep the unmanaged DLL as is, while from managed code you call the
              >unmanaged implementation through a "managed proxy" interface that delegates
              >the calls to unmanaged code.
              >
              >C# ----> Managed proxy ----> Unmanaged class(es).
              > managed C++ unmanaged C++
              >
              >Willy.
              >[color=green]
              >> Thx
              >>[/color]
              >[quoted text clipped - 29 lines][color=green][color=darkred]
              >>>
              >>>Willy.[/color][/color][/color]


              --
              Message posted via DotNetMonster.c om
              Best online pokies for real money in Australia and learn about safety and game mechanics in this comprehensive guide.

              Comment

              • Willy Denoyette [MVP]

                #8
                Re: Using C++ DLL in C# (cant view methods or structs)

                Check these:




                they have answers to all of your questions.

                Willy.

                "Mas L via DotNetMonster.c om" <forum@DotNetMo nster.com> wrote in message
                news:4FD5150EC2 840@DotNetMonst er.com...[color=blue]
                > How do I do option 1?
                >
                > Thx in advance
                >
                > Willy Denoyette [MVP] wrote:[color=green]
                >>I see, you compiled your C++ code as a managed DLL, but this is not enough
                >>for it to be usable from C#. The reason for this is that while compiling
                >>with managed "extensions enabled" your code translates to MSIL, your
                >>classes
                >>remain unmanaged and cannot be used directly from C#.
                >>To solve this issue you have basically two options:
                >>- Convert all of your native C++ classes to managed classes.
                >>- Write a managed wrapper for your unmanaged implementation, that way you
                >>can keep the unmanaged DLL as is, while from managed code you call the
                >>unmanaged implementation through a "managed proxy" interface that
                >>delegates
                >>the calls to unmanaged code.
                >>
                >>C# ----> Managed proxy ----> Unmanaged class(es).
                >> managed C++ unmanaged C++
                >>
                >>Willy.
                >>[color=darkred]
                >>> Thx
                >>>[/color]
                >>[quoted text clipped - 29 lines][color=darkred]
                >>>>
                >>>>Willy.[/color][/color]
                >
                >
                > --
                > Message posted via DotNetMonster.c om
                > http://www.dotnetmonster.com/Uwe/For...sharp/200506/1[/color]


                Comment

                • Mas L via DotNetMonster.com

                  #9
                  Re: Using C++ DLL in C# (cant view methods or structs)

                  Many many many thx :)


                  Willy Denoyette [MVP] wrote:[color=blue]
                  >Check these:
                  >http://msdn.microsoft.com/library/de...art1_Start.asp
                  >
                  >http://msdn.microsoft.com/library/de...art1_Start.asp
                  >
                  >they have answers to all of your questions.
                  >
                  >Willy.
                  >[color=green]
                  >> How do I do option 1?
                  >>[/color]
                  >[quoted text clipped - 23 lines][color=green][color=darkred]
                  >>>>>
                  >>>>>Willy.[/color][/color][/color]


                  --
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                  Comment

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