Implementing a folder object?

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  • Dave Veeneman

    Implementing a folder object?

    I'm puzzling over the best design for a Folder object.

    I have two basic domain objects; leat's call them an Apple and an Orange.
    The objects are maintained in separate hierarchies, and each hierarchy is
    organized by Folder objects. A Folder object can contain either Apples, or
    Oranges, or other Folders. A Folder contains only one type of object. For
    example, a Folder won't contain Apples and other Folders, or Apples and
    Oranges.

    What's the best design for the Folder object? I was going to use a GoF
    Composite pattern, but it doesn't really seem to fit, since a Folder is
    neither an Apple nor an Orange. At this point, I'm leaning toward an
    abstract Folder, from which I derive an AppleFolder and an OrangeFolder. But
    I'm still puzzling over how clients tell whether a Folder contains other
    Folders or fruit objects.

    Any advice would be greatly appreciated. Thanks in advance.

    --
    Dave Veeneman
    Chicago


  • Colin Young

    #2
    Re: Implementing a folder object?

    I think the abstract folder method is the way to go. You cold provide an
    enum on the abstract folder that would return the type of the derived
    folder, but that would mean having to update the enum if you add a new
    folder type. Not a big deal, but to me it is counter to clear coding.

    Presumably the client code will be familiar with the types of folders it
    knows how to process and you could just use the 'as' or 'is' operator to
    test the type.

    Colin

    "Dave Veeneman" <davidv@nospam. com> wrote in message
    news:OftHMd$FEH A.2208@TK2MSFTN GP09.phx.gbl...[color=blue]
    > I'm puzzling over the best design for a Folder object.
    >
    > I have two basic domain objects; leat's call them an Apple and an Orange.
    > The objects are maintained in separate hierarchies, and each hierarchy is
    > organized by Folder objects. A Folder object can contain either Apples, or
    > Oranges, or other Folders. A Folder contains only one type of object. For
    > example, a Folder won't contain Apples and other Folders, or Apples and
    > Oranges.
    >
    > What's the best design for the Folder object? I was going to use a GoF
    > Composite pattern, but it doesn't really seem to fit, since a Folder is
    > neither an Apple nor an Orange. At this point, I'm leaning toward an
    > abstract Folder, from which I derive an AppleFolder and an OrangeFolder.[/color]
    But[color=blue]
    > I'm still puzzling over how clients tell whether a Folder contains other
    > Folders or fruit objects.
    >
    > Any advice would be greatly appreciated. Thanks in advance.
    >
    > --
    > Dave Veeneman
    > Chicago
    >
    >[/color]


    Comment

    • Fitim Skenderi

      #3
      Re: Implementing a folder object?

      I think Composite pattern still applies here. Yes you are correct in saying
      that apples are not oranges, and oranges/apples are not folders, but they
      may have same ancestor. An analogy would be like
      humans, dogs and mice, even though they are different they still are
      mammals.

      So following Composite pattern, your Orange and Apple objects would descend
      from Leaf, whereas Folder object would descend from Composite object. You
      could modify the Composite pattern in a way that you would remove Add/Remove
      methods from the Component object and introduce them on Composite object, so
      only Folder objects would have these methods. Then you could add an enum
      property on Folder object which would tell you what type of objects the
      Folder contains. Something like (following Composite pattern) :

      public enum ObjectType
      {
      otOrange,
      otApple,
      otFolder
      }


      public abstract class MyComponent
      {
      private ObjectType myType;

      public MyComponent()
      {
      }

      protected void SetType(ObjectT ype aType)
      {
      myType = aType;
      }

      public ObjectType MyType
      {
      get { return myType; }
      }
      }


      public abstract class Composite : MyComponent
      {
      public abstract void AddChild(MyComp onent aChild);
      public abstract void RemoveChild(MyC omponent aChild);
      public abstract MyComponent GetChild(int index);
      }

      public abstract class Leaf : MyComponent
      {
      ...
      }

      public class Orange : Leaf
      {
      public Orange()
      {
      SetType(otOrang e);
      }
      ...
      }

      public class Apple : Leaf
      {
      public Orange()
      {
      SetType(otLeaf) ;
      }
      ...
      }

      public class Folder : Composite
      {
      private ObjectType mContainsType;
      public Folder (ObjectType aType)
      {
      SetType(otFolde r);
      mContainsType = aType;
      }

      public override void AddChild(MyComp onent aChild)
      {
      if(aChild.MyTyp e == mContainsType)
      // add it to the collection
      else
      // throw an excpetion since the type is different
      }

      public abstract void RemoveChild(MyC omponent aChild)
      {
      ...
      }

      public abstract MyComponent GetChild(int index)
      {
      ...
      }
      }


      Hope this helps

      Fitim Skenderi


      "Dave Veeneman" <davidv@nospam. com> wrote in message
      news:OftHMd$FEH A.2208@TK2MSFTN GP09.phx.gbl...[color=blue]
      > I'm puzzling over the best design for a Folder object.
      >
      > I have two basic domain objects; leat's call them an Apple and an Orange.
      > The objects are maintained in separate hierarchies, and each hierarchy is
      > organized by Folder objects. A Folder object can contain either Apples, or
      > Oranges, or other Folders. A Folder contains only one type of object. For
      > example, a Folder won't contain Apples and other Folders, or Apples and
      > Oranges.
      >
      > What's the best design for the Folder object? I was going to use a GoF
      > Composite pattern, but it doesn't really seem to fit, since a Folder is
      > neither an Apple nor an Orange. At this point, I'm leaning toward an
      > abstract Folder, from which I derive an AppleFolder and an OrangeFolder.[/color]
      But[color=blue]
      > I'm still puzzling over how clients tell whether a Folder contains other
      > Folders or fruit objects.
      >
      > Any advice would be greatly appreciated. Thanks in advance.
      >
      > --
      > Dave Veeneman
      > Chicago
      >
      >[/color]


      Comment

      • Dave Veeneman

        #4
        Re: Implementing a folder object?

        Thanks. I had pretty much come to the same conclusion, because it makes
        things much easier for the client. What I'm going to do is create composite
        Apple and Orange objects. Each object will have a Children property, which
        will be a collection of objects of the same type. If an Apple or Orange has
        children, the client knows its a node, so it will display a folder icon and
        ignore anything except the children. If the Apple or Orange has no children,
        the client knows the object is a leaf, so it will display it as such.


        Comment

        • Fitim Skenderi

          #5
          Re: Implementing a folder object?

          OK. I missunderstood you and thought that only folders can contain children.
          Anyway
          good luck with your project

          Fitim Skenderi


          "Dave Veeneman" <davidv@nospam. com> wrote in message
          news:ejDw8CAGEH A.2656@TK2MSFTN GP09.phx.gbl...[color=blue]
          > Thanks. I had pretty much come to the same conclusion, because it makes
          > things much easier for the client. What I'm going to do is create[/color]
          composite[color=blue]
          > Apple and Orange objects. Each object will have a Children property, which
          > will be a collection of objects of the same type. If an Apple or Orange[/color]
          has[color=blue]
          > children, the client knows its a node, so it will display a folder icon[/color]
          and[color=blue]
          > ignore anything except the children. If the Apple or Orange has no[/color]
          children,[color=blue]
          > the client knows the object is a leaf, so it will display it as such.
          >
          >[/color]


          Comment

          • Dave Veeneman

            #6
            Re: Implementing a folder object?

            No, you didn't misunderstand. I revisited my original design and decided to
            implement GoF Component pattern (sort of).

            So, an Apple can be a fruit or it can act as a folder for other Apples. An
            Apple has a 'Children' property. If Children.Count > 0, then the Apple is a
            container for other Apples. Oranges work the same way.

            The client loads Apples into a treeview. It simply traverses the topmost
            Apples collection recursively. If an Apple object has children, the client
            displays a folder icon and loads the children into sub-nodes. It checks each
            child's Children property to determine whether the object is acting as a
            container or a leaf (well, actually, a fruit <g>). If a child is a leaf,
            then the client shows an Apple icon. Oranges work the same way.

            Thanks again for your help.


            Comment

            • Dave Veeneman

              #7
              Re: Implementing a folder object?

              One final note-- I tried short-cutting the implementation of the GoF
              Composite pattern by simply slapping a Children property onto my Apples and
              Oranges classes. I ended up needing a lot of tangled code to keep straight
              whether I was dealing with a folder or an item. So, I've gone back and
              refactored to implement the pattern as suggested by the GoF in both classes.

              The lesson I learned: The GoF patterns are held in high esteem for a reason.
              They really are time-tested solutions to recurring problems. Short-cutting
              them can easily lead to more refactoring down the road.

              --
              Dave Veeneman
              Chicago


              Comment

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