Hi everyone,
Does anyone know if Direct3D overloads System.Math
functions?
Also is it possible to access the base functions of the
overloaded function (in other words restore original of
the overlaoded function)?
Thank you
ARK
Does anyone know if Direct3D overloads System.Math
functions?
Also is it possible to access the base functions of the
overloaded function (in other words restore original of
the overlaoded function)?
Thank you
ARK
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