For a fast upperbound you can do this; an icon at 45 degrees takes up most of the space, i.e. sqrt(2)*48 == W pixels (its diagonal). For n icons in a 'circular' layout you need a circumpherence of n*W pixels. That basically solves it; note that not all icons will 'touch' eachother because this estimation is a minimal upperbound.
kind regards,
Jos
kind regards,
Jos
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