I have this
Code:
private void SceneView_MouseMove(object sender, MouseEventArgs e)
{
vMouseOld.x = vMouse.x;
vMouseOld.y = vMouse.y;
vMouse.x = e.X;
vMouse.y = e.Y - toolStrip1.Size.Height;
switch (e.Button)
{
case MouseButtons.Right: camera.yaw((vMouse.x