Essential Mathematics for Games and Interactive Applications

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  • Steven T. Hatton

    #1

    Essential Mathematics for Games and Interactive Applications

    If you are into 3d programming, you may be interested in this book:
    _Essential Mathematics for Games and Interactive Applications_
    http://tinyurl.com/4wrl6

    I just bought it on a lark. After looking it over, I have to say it looks
    to be well written. The reason I'm mentioning it here is because it comes
    with what looks to be a pretty nice C++ library. The licensing terms for
    the CD seem quite reasonable. Basically, you can use the code for your own
    projects, but don't act like you wrote it.

    --
    "If our hypothesis is about anything and not about some one or more
    particular things, then our deductions constitute mathematics. Thus
    mathematics may be defined as the subject in which we never know what we
    are talking about, nor whether what we are saying is true." - Bertrand
    Russell

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