Is there anything vb.net cannot handle?

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  • kronecker@yahoo.co.uk

    Is there anything vb.net cannot handle?

    Are all the .net languages the same in their capabilities or should we
    stick to c++ for the really sticky problems? Is it the language or the
    underlying .net framework that is important?

    K.
  • Cor Ligthert[MVP]

    #2
    Re: Is there anything vb.net cannot handle?

    Kronecker,

    There are in versions visual studio 2K* 2 versions of C++, a Net version
    and a MFC version.

    You can for sure not do everything with Net languages, by instance no PHP,
    Flash etc.

    However you are a master in sending questions which are completely unclear,

    So what is a sticky problem in your eyes?

    Cor


    <kronecker@yaho o.co.ukschreef in bericht
    news:4c189956-520a-48a5-8995-143e67e453eb@h1 g2000prh.google groups.com...
    Are all the .net languages the same in their capabilities or should we
    stick to c++ for the really sticky problems? Is it the language or the
    underlying .net framework that is important?
    >
    K.

    Comment

    • Phillip Taylor

      #3
      Re: Is there anything vb.net cannot handle?

      On May 12, 9:35 am, kronec...@yahoo .co.uk wrote:
      Are all the .net languages the same in their capabilities or should we
      stick to c++ for the really sticky problems? Is it the language or the
      underlying .net framework that is important?
      >
      K.
      Unmanaged C++ can do a lot that pure .NET languages such as VB cannot.
      It can perform it's own memory management and run completely
      independently of the .NET runtime. It can also do more low level
      things such as a Shell integration which .NET languages are incapable
      of. C++ runs on Unix, Mac and Linux based systems as well.

      In terms of writing desktop business applications, C++ cannot do
      anything which VB.NET cannot do. With VB.NET it is generally quicker
      to write and easier to debug as well. However unmanaged C++ is "the
      choice" for writing computer games (especially fast moving ones with
      high variable fps).

      Comment

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