Want connect planes to eachother in OpenGl example, but can't pass a tuple as vertex.

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    New Member
    • Apr 2012
    • 3

    Want connect planes to eachother in OpenGl example, but can't pass a tuple as vertex.

    Basically, I want to connect the tip of each plane to the other. So I thought I might try creating a variable specifically for the points I want to connect: The tip of each plane.

    Then, for each plane in the planes list, I would get the point of that specified tuple of each plane, add it to a list of points, and draw a line to each.

    But it's not working. When I try to pass planes[n].tip: glVertex3f(plan es[n].tip), I get the following error;

    exceptions.EOFE rror: [Errno 10054] An existing connection was forcibly closed by the remote host

    I don't NEED this...I'm just messing around, but I'd still like to know what I am doing wrong.
    Also, if there is a more efficient way I could go about drawing the lines, please let me know about it. :P
    Code:
    import sys
    
    from OpenGL.GLUT import *
    from OpenGL.GLU import *
    from OpenGL.GL import *
    from math import *
    from random import random, choice, randint, getrandbits
    
    """
       Copyright (c) Mark J. Kilgard, 1994.
    
       This program is freely distributable without licensing fees
       and is provided without guarantee or warrantee expressed or
       implied. This program is -not- in the public domain.
    """
    
    M_PI   = pi
    M_PI_2 = pi / 2.0
    
    moving = False
    MAX_PLANES = 15
    
    # define plane object#
    
    class plane(object):
        def __init__(self, speed, red, green, blue, theta, x, y, z, angle):
            self.speed = speed
            self.red   = red
            self.green = green
            self.blue  = blue
            self.theta = theta
            self.angle = angle
            self.x = x
            self.y = y
            self.z = z
            self.tip = (0.0, 8.0, 0.0)#I want to pass this  
                  # variable as a vertex3f tuple, but it  
                  # stops the program.
    
    # create list of planes#
    
    planes = []
    for n in range(MAX_PLANES) :
        p = plane(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
        planes.append(p)
    
    
    # define the GLUT display function#
    
    def draw():
        glClear(GL_DEPTH_BUFFER_BIT)
        # paint black to blue smooth shaded polygon for background
        glDisable(GL_DEPTH_TEST)
        glShadeModel(GL_SMOOTH)
        glBegin(GL_POLYGON);
        glColor3f(0.0, 0.0, 0.0);
        glVertex3f(-20.0, 20.0, -19.0)
        glVertex3f( 20.0, 20.0, -19.0)
        glColor3f(0.0, 0.0, 1.0)
        glVertex3f( 20.0, -20.0, -19.0)
        glVertex3f(-20.0, -20.0, -10.0)
        glEnd()
        # paint planes
        glEnable(GL_DEPTH_TEST)
        glShadeModel(GL_FLAT)
        for n in range(MAX_PLANES) :
            if (planes[n].speed != 0.0) :
                glPushMatrix()
                glTranslatef(planes[n].x, planes[n].y, planes[n].z)
                glRotatef(290.0, 1.0, 0.0, 0.0)
                glRotatef(planes[n].angle, 0.0, 0.0, 1.9)
                glScalef(1.0 / 10.0, 1.0 / 4.0, 1.0 / 10.0)
                glTranslatef(0.0, -4.0, -1.5)
                glBegin(GL_TRIANGLE_STRIP)
                # left wing
                glVertex3f(-7.0, 0.0, 2.0)
                glVertex3f(-1.0, 0.0, 3.0)
                red   = planes[n].red
                green = planes[n].green
                blue  = planes[n].blue
                glColor3f(red, green, blue)
                glVertex3f(-1.0, 7.0, 3.0)
                # left side
                glColor3f(0.6 * red, 0.6 * green, 0.6 * blue)
                glVertex3f(0.0, 0.0, 0.0)
                glVertex3f(planes[n].tip)
                # right side
                glVertex3f(1.0, 0.0, 3.0)
                glVertex3f(1.0, 7.0, 3.0)
                # final tip of right wing */
                glColor3f(red, green, blue)
                glVertex3f(7.0, 0.0, 2.0)
                glEnd()
                glPopMatrix()
                print planes[n].x
    
    
        glutSwapBuffers()
        return
    
    # define the plane position and speed incrementor#
    
    def tick_per_plane(i):
        planes[i].theta += planes[i].speed
        theta = planes[i].theta
        planes[i].z = -10 + 4 * cos(theta)
        planes[i].x = 5 * sin(2 * theta)
        planes[i].y = sin(theta / 3.4) * 3
        planes[i].angle = ((atan(2.0) + M_PI_2) * sin(theta) - M_PI_2) * 180 / M_PI
        if (planes[i].speed < 0.0) :
            planes[i].angle += 180.0
        return
    
    #define the list of rgb tuples for setting plane colours by random choice#
    
    rgblist = [(1.0, 0.0, 0.0),  # red
               (1.0, 1.0, 1.0),  # white
               (0.0, 1.0, 0.0),  # green
               (1.0, 0.0, 1.0),  # magenta
               (1.0, 1.0, 0.0),  # yellow
               (0.0, 1.0, 1.0)   # cyan
              ]
    
    # define add planes to display of planes#
    
    def add_plane():
        for i in range(MAX_PLANES) :
            if (planes[i].speed == 0.0) :
                planes[i].red, planes[i].green, planes[i].blue = choice(rgblist)
                planes[i].speed = (float(randint(0, 19)) * 0.001) + 0.02
                if (getrandbits(32) & 0x1) :
                    planes[i].speed *= -1
                planes[i].theta = float(randint(0, 256)) * 0.1111
                tick_per_plane(i)
                if (not moving) :
                    glutPostRedisplay()
                return
        return
    
    
    # define remove a plane from display of planes#
    
    def remove_plane():
        for i in range(MAX_PLANES-1, -1, -1) :
          if (planes[i].speed != 0) :
              planes[i].speed = 0
              if (not moving) :
                  glutPostRedisplay()
              return
        return
    
    #define choice of planes to animate#
    
    def tick():
        for i in range(MAX_PLANES) :
            if (planes[i].speed != 0.0) :
                tick_per_plane(i)
        return
    
    # define animator so that motion can be started#
    
    def animate():
        tick()
        glutPostRedisplay()
        return
    
    
    def visible(state):
        if (state == GLUT_VISIBLE) :
            if (moving) :
                glutIdleFunc(animate)
        else :
            if (moving) :
                glutIdleFunc(None)
        return
    
    
    # ARGSUSED1 #
    
    def keyboard( ch,  x,  y):
        if(ch == ' ') :
            if (not moving) :
                tick()
                glutPostRedisplay()
        elif (ch == chr(27)) :
            sys.exit(0)
        return 0
    
    VOID, ADD_PLANE, REMOVE_PLANE, MOTION_ON, MOTION_OFF, QUIT = range(6)
    
    def domotion_on():
        moving = GL_TRUE
        glutChangeToMenuEntry(3, "Motion off", MOTION_OFF)
        glutIdleFunc(animate)
        return
    
    def domotion_off():
        moving = GL_FALSE
        glutChangeToMenuEntry(3, "Motion", MOTION_ON)
        glutIdleFunc(None)
        return
    
    def doquit():
        sys.exit(0)
        return
    
    menudict ={ADD_PLANE : add_plane,
               REMOVE_PLANE : remove_plane,
               MOTION_ON : domotion_on,
               MOTION_OFF: domotion_off,
               QUIT : doquit}
    
    def dmenu(item):
        menudict[item]()
        return 0
    
    if __name__ == "__main__":
    	glutInit(['glutplane'])
    	glutInitWindowPosition(112, 84)
    	glutInitWindowSize(800, 600)
    	# use multisampling if available
    	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_MULTISAMPLE)
    	wintitle = "glutplane  Copyright (c) Mark J. Kilgard, 1994. RIGHT-CLICK for menu"
    	glutCreateWindow(wintitle)
    	glutDisplayFunc(draw)
    	glutKeyboardFunc(keyboard)
    	glutVisibilityFunc(visible)
    	#
    	# This program fails if PyOpenGL-3.0.0b1-py2.5.egg\OpenGL\GLUT\special.py
    	# is not corrected at line 158 to read :
    	# callbackType = ctypes.CFUNCTYPE( None, ctypes.c_int )
    	# instead of :
    	# callbackType = ctypes.CFUNCTYPE( ctypes.c_int, ctypes.c_int )
    	#
    	# RIGHT-CLICK to display the menu
    	#
    	glutCreateMenu(dmenu)
    	glutAddMenuEntry("Add plane", ADD_PLANE)
    	glutAddMenuEntry("Remove plane", REMOVE_PLANE)
    	glutAddMenuEntry("Motion", MOTION_ON)
    	glutAddMenuEntry("Quit", QUIT)
    	glutAttachMenu(GLUT_RIGHT_BUTTON)
    
    	# setup OpenGL state
    	glClearDepth(1.0)
    	glClearColor(0.0, 0.0, 0.0, 0.0)
    	glMatrixMode(GL_PROJECTION)
    	glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 30)
    	glMatrixMode(GL_MODELVIEW)
    	# add three initial random planes
    	add_plane()
    	add_plane()
    	add_plane()
    	# start event processing */
    	print 'RIGHT-CLICK to display the menu.'
    	glutMainLoop()
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