2D online multiplayer framework?

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  • George Oliver

    2D online multiplayer framework?

    I'm looking for a framework to support a 2D online real-time
    multiplayer game (rugby league football with a lo-fi pixel look). The
    GameProgramming page at the Python wiki had some suggestions but so
    far nothing looks that promising, does anyone have some
    recommendations ?

    It would be ideal to play this through a web browser but I don't know
    if that's practical.

    This aspect of programming is pretty new to me so I'm not sure if I
    should start with something general like Twisted or if there's a
    different path I should take.


    thanks, George
  • =?iso-8859-1?q?C=E9dric_Lucantis?=

    #2
    Re: 2D online multiplayer framework?

    Le Saturday 28 June 2008 09:49:42 George Oliver, vous avez écrit :
    I'm looking for a framework to support a 2D online real-time
    multiplayer game (rugby league football with a lo-fi pixel look). The
    GameProgramming page at the Python wiki had some suggestions but so
    far nothing looks that promising, does anyone have some
    recommendations ?
    >
    It would be ideal to play this through a web browser but I don't know
    if that's practical.
    >
    This aspect of programming is pretty new to me so I'm not sure if I
    should start with something general like Twisted or if there's a
    different path I should take.
    >
    There is Allegro, a (very good and easy to use) game development library which
    has some python bindings (afaik it is not finished but usable):



    (the allegro website is here: http://alleg.sourceforge.net/ )

    or SDL, another good one with the same purpose:




    both are (imho) very good and easy to learn, but they are C libraries so some
    knowledge of this language might help you to understand them.

    --
    Cédric Lucantis

    Comment

    • Gary Herron

      #3
      Re: 2D online multiplayer framework?

      George Oliver wrote:
      I'm looking for a framework to support a 2D online real-time
      multiplayer game (rugby league football with a lo-fi pixel look). The
      GameProgramming page at the Python wiki had some suggestions but so
      far nothing looks that promising, does anyone have some
      recommendations ?
      >
      It would be ideal to play this through a web browser but I don't know
      if that's practical.
      >
      This aspect of programming is pretty new to me so I'm not sure if I
      should start with something general like Twisted or if there's a
      different path I should take.
      >
      >
      thanks, George
      --

      >
      Pyglet is my favorite: http://www.pyglet.org/

      Twisted might be fine for the "online multiplayer" parts, but really if
      you want a 2D/3D real-time game, start with a game framework.


      Gary Herron

      Comment

      • George Oliver

        #4
        Re: 2D online multiplayer framework?

        On Jun 28, 9:04 am, Gary Herron <gher...@island training.comwro te:
        >
        Pyglet is my favorite: http://www.pyglet.org/
        >
        Twisted might be fine for the "online multiplayer" parts, but really if
        you want a 2D/3D real-time game, start with a game framework.
        >
        Gary Herron
        Thanks Cédric and Gary for the suggestions, I'm familiar with all of
        those. So a good workflow for a graphical online game is to make the
        game first and just plan for the incoming connections without knowing
        how they will be done exactly? My only experience with networked games
        is muds, where usually you do the opposite -- sockets first.

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