Hi all,
I have a question. The struct below is used to handle the callback of a Unmannaged c++ dll.
I tried to translate this struct but probabaly the problem will lie here in the tranalsation of the struct.
but if i use this code the callback function will run 1 time and crash with a unhandled win32 exception
I have a question. The struct below is used to handle the callback of a Unmannaged c++ dll.
Code:
struct CALLBACK
{
typedef BOOL (*CALL_AP) (LPVOID pThis, GT_HANDLE hFrom, GT_ERROR Error, GT_CALLBACK_TYPE dwType, LPVOID pData);
BOOL IsVaild() {
return (m_pCall != NULL);
}
LPVOID m_pThis;
CALL_AP m_pCall;
};
Code:
[StructLayout(LayoutKind.Sequential)]
struct CALLBACK
{
public delegate bool CALL_AP(IntPtr pThis, UInt32 hFrom, GT_STATUS Status, GT_CALLBACK_TYPE dwType, IntPtr pData);
public bool IsVaild()
{
return m_pCall != null;
}
public IntPtr m_pThis;
public CALL_AP m_pCall;
}