Active/passive roles of a board and pawns in checkers implementation

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  • przemek
    New Member
    • Oct 2007
    • 6

    Active/passive roles of a board and pawns in checkers implementation

    Writing a simple checkers game I can't decide:

    - to implement a pawn as a windows control communicating with the future game engine and paint a passive "wallpaper" board,
    - to make a board of 64 intelligent squares talking to the engine and then just for viewer's pleasure paint nice movable pawns.

    Which way is beter and what are the consequences?
    Could you please recomnend a book or tutorial with not just a code but with helpful concepts on the subject? Thanks.
    Przemek
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