Force update of on screen render after DOM element change

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • joebloe

    Force update of on screen render after DOM element change

    I know this question comes up from time to time, but 10-15 minutes of
    googling hasn't produced a useful answer for me. I'm looking for the
    equivalent of insert_magic_he re() in:

    some_element.st yle.color = 'red';
    insert_magic_he re();
    some_element.st yle.color = 'blue';
    insert_magic_he re();

    where insert_magic_he re() will cause the updated DOM to be rendered
    immediately. I need to do some animation in the middle of an event
    handler (keypress). Is the basic problem that Firefox doesn't do the
    on screen render until the event handler returns? Or ...? Anyway there
    is quite a bit of work to do after this completes, including,
    potentially, many other similar sequences of events.

    If it helps, this code is intended to run only in JavaScript >= 1.7,
    with Firefox as a reference platform.

    I can come up with various painful ways to do this with closures and
    so on but I am looking for something that won't serve as an entry in
    an obfuscated Javascript contest. Also I haven't looked at generators
    as a solution yet.

    Your Help Is Appreciated(TM) .
  • joebloe

    #2
    Re: Force update of on screen render after DOM element change

    Continuing, the simplest approach I've come up with, so far, is to
    accumulate drawing requests in an Array as I handle the event,
    with each object in the array specifying stuff that has to be
    drawn atomically and a delay to be applied before the next
    drawing happens, and then schedule all that to be processed after
    the event handler returns. This would be fairly efficient and
    possibly not drive the garbage collector crazy. I still have
    to block receipt/processing of the next keypress until that
    completes, though.

    On May 16, 10:00 am, joebloe <remid0d...@gma il.comwrote:
    I know this question comes up from time to time, but 10-15 minutes of
    googling hasn't produced a useful answer for me. I'm looking for the
    equivalent of insert_magic_he re() in:
    >
    some_element.st yle.color = 'red';
    insert_magic_he re();
    some_element.st yle.color = 'blue';
    insert_magic_he re();
    >
    where insert_magic_he re() will cause the updated DOM to be rendered
    immediately. I need to do some animation in the middle of an event
    handler (keypress). Is the basic problem that Firefox doesn't do the
    on screen render until the event handler returns? Or ...? Anyway there
    is quite a bit of work to do after this completes, including,
    potentially, many other similar sequences of events.
    >
    If it helps, this code is intended to run only in JavaScript >= 1.7,
    with Firefox as a reference platform.
    >
    I can come up with various painful ways to do this with closures and
    so on but I am looking for something that won't serve as an entry in
    an obfuscated Javascript contest. Also I haven't looked at generators
    as a solution yet.

    Comment

    • Jeremy J Starcher

      #3
      Re: Force update of on screen render after DOM element change

      On Fri, 16 May 2008 10:00:18 -0700, joebloe wrote:
      I know this question comes up from time to time, but 10-15 minutes of
      googling hasn't produced a useful answer for me. I'm looking for the
      equivalent of insert_magic_he re() in:
      >
      some_element.st yle.color = 'red';
      insert_magic_he re();
      some_element.st yle.color = 'blue';
      insert_magic_he re();
      Javascript is single threaded and (usually) runs in the same thread as
      the window. As such, the window itself does not update while Javascript
      is running. You must use one of the timeout features to allow the window
      to refresh then start running the script again.
      where insert_magic_he re() will cause the updated DOM to be rendered
      immediately. I need to do some animation in the middle of an event
      handler (keypress).
      Is the basic problem that Firefox doesn't do the on
      screen render until the event handler returns?
      Correct.
      Or ...? Anyway there is
      quite a bit of work to do after this completes, including, potentially,
      many other similar sequences of events.
      >
      If it helps, this code is intended to run only in JavaScript >= 1.7,
      with Firefox as a reference platform.
      Because of the highly dynamic nature of the software, and web browsers in
      particular, I would hesitate to come up with any solution that only
      worked in any single User Agent.
      >
      I can come up with various painful ways to do this with closures and so
      on but I am looking for something that won't serve as an entry in an
      obfuscated Javascript contest. Also I haven't looked at generators as a
      solution yet.
      Depending on the exact nature of your code, you might be able to use a
      single global object to store important values from one execution to the
      next.
      Your Help Is Appreciated(TM) .

      Comment

      • joebloe

        #4
        Re: Force update of on screen render after DOM element change

        On May 16, 1:06 pm, Jeremy J Starcher <r3...@yahoo.co mwrote:
        On Fri, 16 May 2008 10:00:18 -0700, joebloe wrote:
        I know this question comes up from time to time, but 10-15 minutes of
        googling hasn't produced a useful answer for me. I'm looking for the
        equivalent of insert_magic_he re() in:
        >
        some_element.st yle.color = 'red';
        insert_magic_he re();
        some_element.st yle.color = 'blue';
        insert_magic_he re();
        >
        Javascript is single threaded and (usually) runs in the same thread as
        the window. As such, the window itself does not update while Javascript
        is running. You must use one of the timeout features to allow the window
        to refresh then start running the script again.
        I was aware that on at least some level (window, document, browser,
        whatever) the execution model for JS is single threaded, but I wasn't
        aware that rendering thread == execution thread. Well, okay, that
        makes much more sense then. I'm going to give my "logic first, render
        second" approach a try; should work fine but I hope there's not too
        much memory management churn as a result. In other words, the stuff
        that is animated, I'll generate a sequence of actions for, then
        execute those with a series of timeout events.
        If it helps, this code is intended to run only in JavaScript >= 1.7,
        with Firefox as a reference platform.
        >
        Because of the highly dynamic nature of the software, and web browsers in
        particular, I would hesitate to come up with any solution that only
        worked in any single User Agent.
        What I'm working on doesn't need to be portable in the short term; if
        a year goes by and no more 1.7 support is on the horizon, then I'll
        fix it for whatever else is available at that time. But for now you
        will pry my 'let' from my cold, dead hands.
        Depending on the exact nature of your code, you might be able to use a
        single global object to store important values from one execution to the
        next.
        That won't really fly; there are 1000s of lines of code that have to
        be executed serially per keypress event.

        This is an oddball application; I'll drop a URL later if it gets
        anywhere.

        Comment

        • joebloe

          #5
          Re: Force update of on screen render after DOM element change

          Well this was entertaining to solve. I wound up postponing my drawing
          until after the keypress event handler, then drawing a bit at a time
          with timeout events. Had to disable the keypress handler while that
          was going on; once I did that, each separate bit was rendered after
          its timeout function returned. It's a little weird to wrap your head
          around at first, but it works pretty well.

          Comment

          • Jeremy J Starcher

            #6
            Re: Force update of on screen render after DOM element change

            On Mon, 19 May 2008 10:42:45 -0700, joebloe wrote:
            Well this was entertaining to solve. I wound up postponing my drawing
            until after the keypress event handler, then drawing a bit at a time
            with timeout events. Had to disable the keypress handler while that was
            going on; once I did that, each separate bit was rendered after its
            timeout function returned. It's a little weird to wrap your head around
            at first, but it works pretty well.
            You've got me curious now.

            Care to share a URL?

            Comment

            Working...