Hello all.
First, a many thanks to all who helped out with my first issue with
getting UNICODE moving as it should in Java. I am now able to open the
file and store the strings as they appeared in Windows (using Cp1252)!
So, I'm a step closer!
But, I've run into another problem.
Once I have the string stored in my application, I try to load the
image it points to. If there are any UNICODE characters in the string,
then the image is not loaded correctly.
Here is my "store" line:
textures[i] = new String(bmpPath, 0, len, "Cp1252");
Then I attempt to open the image file:
RenderedImage img = (RenderedImage) JAI.create("fil eload", filename);
RenderedImageAd apter ria = new RenderedImageAd apter(img);
BufferedImage buffer = ria.getAsBuffer edImage();
'filename' is passed to the function with the contents of the
textures[] array. I am currently using Blackdown 1.4.1 for the above
code. I do have 1 straight ASCII image in my texture array, and it
loads fine -- it is just the images w/ UNICODE (Korean) that cause problems.
What can I do in the load sections to get these images to load
correctly? Thank you for any help!!
First, a many thanks to all who helped out with my first issue with
getting UNICODE moving as it should in Java. I am now able to open the
file and store the strings as they appeared in Windows (using Cp1252)!
So, I'm a step closer!
But, I've run into another problem.
Once I have the string stored in my application, I try to load the
image it points to. If there are any UNICODE characters in the string,
then the image is not loaded correctly.
Here is my "store" line:
textures[i] = new String(bmpPath, 0, len, "Cp1252");
Then I attempt to open the image file:
RenderedImage img = (RenderedImage) JAI.create("fil eload", filename);
RenderedImageAd apter ria = new RenderedImageAd apter(img);
BufferedImage buffer = ria.getAsBuffer edImage();
'filename' is passed to the function with the contents of the
textures[] array. I am currently using Blackdown 1.4.1 for the above
code. I do have 1 straight ASCII image in my texture array, and it
loads fine -- it is just the images w/ UNICODE (Korean) that cause problems.
What can I do in the load sections to get these images to load
correctly? Thank you for any help!!