dynamically allocate array variable type LPWSTR

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  • Samant.Trupti@gmail.com

    dynamically allocate array variable type LPWSTR

    HI,

    I want to dynamically allocate array variable of type LPWSTR.
    Code looks like this...

    main() {
    LPWSTR *wstr;
    int count = Foo (wstr);
    for (int i = 0; i < count; i++)
    //print each element;
    }

    int Foo(LPWSTR *wstr)
    {
    int count = 0;
    while (!done){
    //Here I need to allocate "wstr" one element by one element. How
    to do that?
    // I don't know the count
    count ++;
    }

    Where should I do delete?

    Thanks
    Trupti
  • Victor Bazarov

    #2
    Re: dynamically allocate array variable type LPWSTR

    Samant.Trupti@g mail.com wrote:
    HI,
    >
    I want to dynamically allocate array variable of type LPWSTR.
    Code looks like this...
    >
    main() {
    int main() {
    LPWSTR *wstr;
    I recommend initialising all pointers to 0.
    int count = Foo (wstr);
    for (int i = 0; i < count; i++)
    //print each element;
    }
    >
    int Foo(LPWSTR *wstr)
    Whatever you allocate here will probably change 'wstr'. The problem is,
    the caller of 'Foo' will not know of those changes. If you expect the
    caller to access the array, you need to make sure the changes are also
    transferred back to the caller. For that pass 'wstr' either by
    reference or by pointer:

    int Foo(LPWSTR * &wstr)
    {
    int count = 0;
    while (!done){
    //Here I need to allocate "wstr" one element by one element. How
    to do that?
    What does it mean "one element by one element"? Is it supposed to grow
    somehow? Is it conditional? Based on what?
    // I don't know the count
    count ++;
    Huh? Where is the return statement?
    }
    >
    Where should I do delete?
    Whoever *owns* the allocated array should dispose of it at the point
    they don't need it any longer. I would say, the 'main' seems to get the
    ownership once 'Foo' is done allocating, so 'delete[]' should be in the
    'main' function (as written, at least).

    --------------------------- with all those things in mind, you're
    probably much better off using a vector of LPWSTR:

    #include <vector>

    void Foo(std::vector <LPWSTR>& wstr);

    int main()
    {
    std::vector<LPW STRwstr;
    Foo(wstr);
    ... // no need to delete anything, 'std::vector'
    // takes care of its own storage. And it has
    // '.size()' too, so you don't need to keep
    // the count, it does it for you.
    }

    void Foo(std::vector <LPWSTR>& wstr)
    {
    while (!done)
    {
    ...
    wstr.push_back( /* some new LPWSTR value */ );
    }
    }

    V
    --
    Please remove capital 'A's when replying by e-mail
    I do not respond to top-posted replies, please don't ask

    Comment

    • Samant.Trupti@gmail.com

      #3
      Re: dynamically allocate array variable type LPWSTR

      On Oct 31, 8:36 pm, Victor Bazarov <v.Abaza...@com Acast.netwrote:
      Samant.Tru...@g mail.com wrote:
      HI,
      >
        I want to dynamically allocate array variable of type LPWSTR.
      Code looks like this...
      >
      main() {
      >
      int main() {
      >
         LPWSTR  *wstr;
      >
      I recommend initialising all pointers to 0.
      >
         int count = Foo (wstr);
         for (int i = 0; i < count; i++)
            //print each element;
      }
      >
      int Foo(LPWSTR *wstr)
      >
      Whatever you allocate here will probably change 'wstr'.  The problem is,
      the caller of 'Foo' will not know of those changes.  If you expect the
      caller to access the array, you need to make sure the changes are also
      transferred back to the caller.  For that pass 'wstr' either by
      reference or by pointer:
      >
          int Foo(LPWSTR * &wstr)
      >
      {
         int count = 0;
         while (!done){
           //Here I need to allocate "wstr" one element by one element. How
      to do that?
      >
      What does it mean "one element by one element"?  Is it supposed to grow
      somehow?  Is it conditional?  Based on what?
      >
          // I don't know the count
         count ++;
      >
      Huh?  Where is the return statement?
      >
        }
      >
      Where should I do delete?
      >
      Whoever *owns* the allocated array should dispose of it at the point
      they don't need it any longer.  I would say, the 'main' seems to get the
      ownership once 'Foo' is done allocating, so 'delete[]' should be in the
      'main' function (as written, at least).
      >
      --------------------------- with all those things in mind, you're
      probably much better off using a vector of LPWSTR:
      >
      #include <vector>
      >
      void Foo(std::vector <LPWSTR>& wstr);
      >
      int main()
      {
           std::vector<LPW STRwstr;
           Foo(wstr);
           ...           // no need to delete anything, 'std::vector'
                         // takes care of its own storage.  And it has
                         // '.size()' too, so you don't need to keep
                         // the count, it does it for you.
      >
      }
      >
      void Foo(std::vector <LPWSTR>& wstr)
      {
           while (!done)
           {
               ...
               wstr.push_back( /* some new LPWSTR value */ );
           }
      >
      }
      >
      V
      --
      Please remove capital 'A's when replying by e-mail
      I do not respond to top-posted replies, please don't ask
      Hmmm Ok I will use vectior that seems very simple. Thank you.

      But just for my Knowledge
      If I do not know the "count" in Foo to allocate the number of elements
      in arrary at the beginning
      I need to do realloc everytime, right?
      Trupti

      Comment

      • Victor Bazarov

        #4
        Re: dynamically allocate array variable type LPWSTR

        Samant.Trupti@g mail.com wrote:
        [..]
        If I do not know the "count" in Foo to allocate the number of elements
        in arrary at the beginning
        I need to do realloc everytime, right?
        No, not every time. Nobody tells you to allocate exactly the number of
        elements you need. You just need to remember how many you allocated and
        how many you are currently using. That's what 'std::vector' does behind
        the scenes, essentially. It does reallocate when it grows, but not on
        every 'push_back'. And you can prevent it from reallocating if you tell
        it to 'reserve' as many as you possibly will ever use (although it is
        not necessarily known or easy to calculate).

        RTFM about 'std::vector', and better if you actually get a decent book
        for it, like "The C++ Standard Library: a Tutorial and a Reference" by
        Josuttis.

        V
        --
        Please remove capital 'A's when replying by e-mail
        I do not respond to top-posted replies, please don't ask

        Comment

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