Design question: alternative to inheritance.

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  • gas

    #1

    Design question: alternative to inheritance.

    Hi

    So, I have the following problem:

    I have to store several types of Cells, (call them A, B, ...), where the
    number of Cell types is going to increase as we continue development.

    Among other things, I have to compute inductances between all
    combinations of these cells. How the inductance is computed depends
    entirely on the type of cell.

    It seems like there must be an elegant solution to this, probably a
    design pattern. The naive solutions I think of have big disadvantages:
    If I store a pointer of base classes, calculating the inductances gets
    messy and complicated (especially as the number of Cell types
    increases). If I store the different cell types seperately, the routines
    where I calculate over the different combinations of cells gets ugly, and
    scales badly.

    So can someone give me a good idea, point me at a good pattern, whatever?

    Thanks,

    Glen
  • Victor Bazarov

    #2
    Re: Design question: alternative to inheritance.

    gas wrote:
    I have to store several types of Cells, (call them A, B, ...), where the
    number of Cell types is going to increase as we continue development.
    Are they different types or different "types"? What's the actual
    difference? Do you model the difference in behaviour using virtual
    functions (polymorphism) or using some kind of property data and an
    internal switch statement[s]?
    Among other things, I have to compute inductances between all
    combinations of these cells. How the inductance is computed depends
    entirely on the type of cell.
    So, the computation mechanism will have to either know what type of cell
    (the true type) it is (by querying the property data) or require the
    cell itself to perform part of the computation thus relying on cells'
    polymorphic behaviour, right?
    It seems like there must be an elegant solution to this, probably a
    design pattern.
    Looks like a Visitor pattern...
    The naive solutions I think of have big disadvantages:
    If I store a pointer of base classes, calculating the inductances gets
    messy and complicated (especially as the number of Cell types
    increases). If I store the different cell types seperately, the routines
    where I calculate over the different combinations of cells gets ugly, and
    scales badly.
    >
    So can someone give me a good idea, point me at a good pattern, whatever?
    You seem to be in the OOD land here and yours is not really a C++
    language problem. Try posting your inquiry to 'comp.object'. There is
    also 'comp.software. patterns' newsgroup which might be worth visiting.

    V
    --
    Please remove capital 'A's when replying by e-mail
    I do not respond to top-posted replies, please don't ask

    Comment

    • gas

      #3
      Re: Design question: alternative to inheritance.

      On Wed, 16 Jul 2008 13:57:37 -0400, Victor Bazarov wrote:

      Thanks for the reply.
      gas wrote:
      >I have to store several types of Cells, (call them A, B, ...), where
      >the number of Cell types is going to increase as we continue
      >development.
      >
      Are they different types or different "types"? What's the actual
      difference? Do you model the difference in behaviour using virtual
      functions (polymorphism) or using some kind of property data and an
      internal switch statement[s]?
      I was trying to avoid details and boil the question down to just the
      relevant information, but maybe I boiled it too much. To give the
      context, I've been brought in to work on a project that has been
      developed, until now, primarily by students. The application models
      electromagnetic behavior of circuit elements. Thus far, inductances have
      been calculated solely by approximating the elements of Bars (Bars is an
      eponymous class), or series of Bars . Now we would like to extend our
      approximations to contain also Cylinders, hollow cylinders, etc. To save
      on typing I shortened these to A,B,C, etc... So they are different
      classes.

      Polymorphism is useful to our program design, but not in the context I am
      discussing here. Vis:
      >Among other things, I have to compute inductances between all
      >combinations of these cells. How the inductance is computed depends
      >entirely on the type of cell.
      >
      So, the computation mechanism will have to either know what type of cell
      (the true type) it is (by querying the property data) or require the
      cell itself to perform part of the computation thus relying on cells'
      polymorphic behaviour, right?
      It cannot rely on the cells polymorphic behavior. If it did, that would
      certainly make the issue simple, and I wouldn't be posting here. The
      integrals which have to be performed depend on the combination of
      elements. So there is totally different behavior for calc_ind(A,A),
      calc_ind(A,B), calc_ind(B,B), and so on. Querying types and using
      switches is certainly a solution but, as I mentioned in the original
      post, has obvious disadvantages in scaling.

      Ideally, I would use overloaded functions to implement the routines, but
      then the code where I iterate over all combinations of elements gets
      pretty ugly, and hard to extend.
      >It seems like there must be an elegant solution to this, probably a
      >design pattern.
      >
      Looks like a Visitor pattern...
      I have to admit a low familiarity with design patterns. I thought the
      visitor class was relevant to visiting single classes, not pairs of
      classes. Thanks for the tip, I'll go have a read now.
      The naive solutions I think of have big disadvantages:
      >If I store a pointer of base classes, calculating the inductances gets
      >messy and complicated (especially as the number of Cell types
      >increases). If I store the different cell types seperately, the
      >routines where I calculate over the different combinations of cells
      >gets ugly, and scales badly.
      >>
      >So can someone give me a good idea, point me at a good pattern,
      >whatever?
      >
      You seem to be in the OOD land here and yours is not really a C++
      language problem. Try posting your inquiry to 'comp.object'. There is
      also 'comp.software. patterns' newsgroup which might be worth visiting.
      Well, the code is in C++. I don't care if the best solution stems from
      an OO paradigm, a generic paradigm, a functional programming paradigm, or
      a combination thereof, as long as I can implement in C++.

      Thanks for your time.

      Comment

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