C/DataDraw smokes C++/STL on EDA-like benchmarks

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  • Bill Cox

    C/DataDraw smokes C++/STL on EDA-like benchmarks

    Hi, all.

    I'm still coding in C for all my compute intensive EDA applications
    after all these years, and here's why. I've recently benchmarked
    DataDraw (datadraw.sf.ne t) graph databases vs GNU C++ graphs built
    using STL lists. Large graphs (4 million nodes) were built in the
    shape of a mesh. Then, simple depth first traversals were performed
    starting from a corner, a hundred times.

    The C/DataDraw based implementation ran 15X faster than the C++/STL
    version, while using less than half the memory.

    The performance difference is due mostly to cache-optimized memory
    organization, which gave the DataDraw version a 16.7X lower L2 cache
    miss rate, according to cachegrind. I estimate the DataDraw version
    achieved around 30X higher useful information density in the cache.
    This is due to several factors, which are roughly:

    Keeping like data fields together, rather than object fields: 4X
    Using a memory pool per field, rather than a global pool: 2X
    Using 32-bit object references rather than 64-bit pointers: 2X
    Embedding next pointers in edges rather than allocating link object:
    2X

    In short, C still provides the low-level manipulation hooks to write
    ultra-high-performance code, while C++ add-ons have gone down a road
    towards mediocre performance. The benchmarks can be found in the
    expamples/graph_benchmark directory of the source code, which can be
    checked out with:

    svn co https://datadraw.svn.sourceforge.net...datadraw/trunk
    datadraw

    Best regards,
    Bill
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