Hi,
I've written allocator for STL vectors, which take all memory from my heap.
But I don't have any idea to implement the same for Maps.
As maps take Key and Values. So should I use the same allocator for both data types, or the allocator for map should ahve different signature???
-Thanks
-Mavrik
I've written allocator for STL vectors, which take all memory from my heap.
But I don't have any idea to implement the same for Maps.
As maps take Key and Values. So should I use the same allocator for both data types, or the allocator for map should ahve different signature???
-Thanks
-Mavrik
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