hi
here server and client code , but there is two problem
1=speed of data transmit , is so important for me , because i want controling the robot movement with this program , but every time
i want to send data with client program ,porgram send my data then disconnet and after connecting again and then send next data, and it`s so slow , how can i solve it ???
2=how transmit data synchronous ??
Server
Client
here server and client code , but there is two problem
1=speed of data transmit , is so important for me , because i want controling the robot movement with this program , but every time
i want to send data with client program ,porgram send my data then disconnet and after connecting again and then send next data, and it`s so slow , how can i solve it ???
2=how transmit data synchronous ??
Server
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class serv
{
public static void Main()
{
while (true)
{
try
{
IPAddress ipAd = IPAddress.Parse("192.168.1.101"); //use local m/c IP address, and use the same in the client
/* Initializes the Listener */
TcpListener myList = new TcpListener(ipAd, 8001);
/* Start Listeneting at the specified port */
myList.Start();
Console.WriteLine("The server is running at port 8001...");
Console.WriteLine("The local End point is :" + myList.LocalEndpoint);
Console.WriteLine("Waiting for a connection.....");
Socket s = myList.AcceptSocket();
Console.WriteLine("Connection accepted from " + s.RemoteEndPoint);
byte[] b = new byte[100];
int k = s.Receive(b);
Console.WriteLine("Recieved...");
for (int i = 0; i < 100; i++)
Console.Write(Convert.ToChar(b[i]));
ASCIIEncoding asen = new ASCIIEncoding();
s.Send(asen.GetBytes("The string was recieved by the server."));
Console.WriteLine("\nSent Acknowledgement");
// Console.ReadKey();
/* clean up */
s.Close();
myList.Stop();
continue;
}
catch (Exception e)
{
Console.WriteLine("Error..... " + e.Message + "\n" + e.Source);
Console.ReadKey();
}
}
}
}
Client
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace client_code_project
{
class clnt
{
static void Main()
{
while (true)
{
try
{
//String str = Console.ReadLine();
TcpClient mahdi = new TcpClient(); // define new tcp clinet
Console.WriteLine("Starting To Connecting : ");
///////////////////////////////////////////////
mahdi.Connect("192.168.1.101", 8001); // connecting to server and wating for respone
// Use the same ip address and port in server and client **server ip*****
Console.WriteLine("we are connecting now");
// Console.ReadKey();
Console.WriteLine("Connected");
Console.Write("Enter the string to be transmitted : ");
Stream stm = mahdi.GetStream();
ASCIIEncoding asen = new ASCIIEncoding();
string data=Console .ReadLine ();
byte[] ba = asen.GetBytes(data);
Console.WriteLine("Transmitting.....");
stm.Write(ba, 0, ba.Length);
byte[] bb = new byte[100];
int k = stm.Read(bb, 0, 100);
for (int j = 0; j < k ; j++)
Console.Write(Convert.ToChar(bb[j]));
mahdi.Close();
continue ;
// Console.ReadKey();
}
catch (Exception e)
{
Console.WriteLine("Error..." + e.Message + "\n" + e.Source);
Console.ReadKey();
}
}
}
}
}
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