ternary operator and casting

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  • Bob Hoeppner

    ternary operator and casting

    In the following code

    //add to bool or double Dictionary
    this.m_unit.Add ((unittype == "b")? unitnum:(double )unitnum);

    The bool dictionary uses an integer index, the double uses a double
    index, which some may take issue with, but that's a different
    discussion. The problem is that unitnum is always cast to a double, even
    when unittype is "b". That seems like a bug to me.

    If I change it to

    this.m_unit.Add ((unittype == "d")? (double)unitnum :unitnum);

    it still always casts it to a double. I'm annoyed that the ternary
    operator always casts unitnum to a double.

    (parenthetical discussion)

    The object is to later be able to set values, like so

    //1234 is a bool
    Grp.Unit[1234] = true;
    //4321 is a double
    Grp.Unit[4321d] = 1.0;
    //there is also a uint index for conversion between bool and double
    //set bool from double
    Grp.Unit[1234u] = 1.0;
    //set double from bool
    double myvalue = Grp.Unit[1234u];

    but, like I said, that's not the discussion I want to have. There is a
    lot of code, and it minimizes it, especially when dealing with
    bool-to-double conversions.

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  • Jon Skeet [C# MVP]

    #2
    Re: ternary operator and casting

    On Jul 16, 4:22 pm, Bob Hoeppner <boba...@hotmai l.comwrote:
    In the following code
    >
    //add to bool or double Dictionary
    this.m_unit.Add ((unittype == "b")? unitnum:(double )unitnum);
    >
    The bool dictionary uses an integer index, the double uses a double
    index, which some may take issue with, but that's a different
    discussion. The problem is that unitnum is always cast to a double, even
    when unittype is "b". That seems like a bug to me.
    No - it's a flaw in your understanding of the conditional operator.

    The conditional operator is (as you know) an expression of the form
    a ? b : c. That expression is of a single type, in the end. Both the
    subexpressions "b" and "c" have to be convertible to the overall type
    of the expression, which (IIRC) is always either the type of b or the
    type of c.

    In your case, you end up with b and c being unitnum (type=int) and
    (double)unitnum (type=double). int is implicitly convertible to
    double, but not vice versa - so the overall type of the expression is
    double. That means you always get the Add(double) overload being
    called, and there is indeed always a conversion.

    Assuming the Add method is overloaded (once for int and once for
    double) then you need to have two different method calls to get it to
    work. Any one method call will only resolve to a single overload.

    Then again, it's quite strange to see an overload like that, so it's
    possible that my assumptions about the type of m_unit are incorrect.
    If the explanation above hasn't helped you, could you provide a short
    but complete program which demonstrates the problem?

    Jon

    Comment

    • Peter Duniho

      #3
      Re: ternary operator and casting

      On Wed, 16 Jul 2008 08:22:32 -0700, Bob Hoeppner <bobahop@hotmai l.com
      wrote:
      In the following code
      >
      //add to bool or double Dictionary
      this.m_unit.Add ((unittype == "b")? unitnum:(double )unitnum);
      >
      The bool dictionary uses an integer index, the double uses a double
      index, which some may take issue with, but that's a different
      discussion. The problem is that unitnum is always cast to a double, even
      when unittype is "b". That seems like a bug to me.
      It's not a bug. The type of the expression has to be determined at
      compile-time, so the compiler cannot take into account possible
      differences in the two possible outcomes of the operator. It has to
      resolve the entire expression into a single, compile-time type. It does
      this by choosing the type that both possible outcomes can be converted
      to. There's no implicit conversion from double to int, but there's an
      implicit conversion from int to double, so double wins.

      Assuming "unitnum" is an integer variable, then I'm not clear on why
      you're casting in the first place. Where the expression needs to resolve
      to a double, the implicit conversion should handle that for you.

      Beyond that, I'm not entirely sure that the use of a double is "a
      different discussion". To some extent, this is an issue for you because
      you are trying to treat two different collections as the same, so there's
      at least that. The other issue is that a dictionary is going to use
      equality for matching keys, but floating point values are poor candidates
      for equality comparisons.

      In other words, you do in fact have a potential design issue that has led
      to this dilemma, and fixing that design issue may in fact cause your
      immediate question to become moot.

      Pete

      Comment

      • Bob Hoeppner

        #4
        Re: ternary operator and casting

        Yes, I see my understanding was flawed. It makes sense the one ternary
        operator would have to return one datatype. This demonstrates that the
        ternary operator is not an exact shorthand equivalent for an if/else
        statement. Thanks.



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        Comment

        • Bob Hoeppner

          #5
          Re: ternary operator and casting

          Yes, I see my understanding was flawed. It makes sense the one ternary
          operator would have to return one datatype. This demonstrates that the
          ternary operator is not an exact shorthand equivalent for an if/else
          statement. Thanks.

          Yes, I'm treating two collections as similarly as possible. There are
          many bools and fewer doubles. Also, there is a lot of assigning of bools
          to doubles and doubles to bools, due to the nature of the two systems
          I'm interfacing. I'm aware it's a quirky design decision, and it's not
          one I made on my own. The upside is that there is less code and more
          convenience; the downside is that it may be trickier for humans to read
          the code, and there is a slight performance penalty for using doubles as
          an index. If it proves to be insupportable we can refactor it. Thanks
          again.



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          Comment

          • Ignacio Machin ( .NET/ C# MVP )

            #6
            Re: ternary operator and casting

            On Jul 16, 1:29 pm, Bob Hoeppner <boba...@hotmai l.comwrote:
            Yes, I see my understanding was flawed. It makes sense the one ternary
            operator would have to return one datatype. This demonstrates that the
            ternary operator is not an exact shorthand equivalent for an if/else
            statement. Thanks.
            >
            Yes, I'm treating two collections as similarly as possible. There are
            many bools and fewer doubles. Also, there is a lot of assigning of bools
            to doubles and doubles to bools, due to the nature of the two systems
            I'm interfacing. I'm aware it's a quirky design decision, and it's not
            one I made on my own. The upside is that there is less code and more
            convenience; the downside is that it may be trickier for humans to read
            the code, and there is a slight performance penalty for using doubles as
            an index. If it proves to be insupportable we can refactor it. Thanks
            again.
            >
            *** Sent via Developersdexht tp://www.developersd ex.com***
            I find a little weird that double to bool (and viceversa) asignation.
            considering that bool as only two possible values.

            could you explain a little more what are you doing?

            Comment

            • Michael A. Covington

              #7
              Re: ternary operator and casting

              this.m_unit.Add ((unittype == "b")? unitnum:(double )unitnum);
              >
              The bool dictionary uses an integer index, the double uses a double
              index, which some may take issue with, but that's a different
              discussion. The problem is that unitnum is always cast to a double, even
              when unittype is "b". That seems like a bug to me.
              I just looked in the C# Annotated Standard...

              The semantics of the ternary operator requires the type of the expression to
              be determined at compiled time. So (condensing several rules into one
              sentence) it is whatever is compatible with both of the expressions after
              the ? .


              Comment

              • Bob Hoeppner

                #8
                Re: ternary operator and casting

                I've entered into that discussion on this thread




                Suffice it to say that the overloading of the indexers allows some more
                concise code by people programming to the class, which is how those
                coding to it prefer. We went over the various ways it could be
                implemented. Some lines can get quite long. Here's a shorter one:

                Grp.Unit[2770] = FUN(Grp.Unit[772] && !Grp.Unit[2771], ref
                Grp.Unit[1800d], Grp.Unit[773d]); // Line 1290

                which isn't much of an advantage over, say,

                Grp.UnitB[2770] = FUN(Grp.UnitB[772] && !Grp.UnitB[2771], ref
                Grp.UnitD[1800], Grp.UnitD[773]); // Line 1290

                but when going between booleans and doubles, is, as described in my post
                in the other thread.






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                Comment

                • =?ISO-8859-1?Q?Arne_Vajh=F8j?=

                  #9
                  Re: ternary operator and casting

                  Bob Hoeppner wrote:
                  Yes, I see my understanding was flawed. It makes sense the one ternary
                  operator would have to return one datatype. This demonstrates that the
                  ternary operator is not an exact shorthand equivalent for an if/else
                  statement.
                  I think you in general should avoid ?: with different data typesto keep
                  the code easy to read.

                  Arne

                  Comment

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