RE: Can anyone suggest a better design approach?

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    RE: Can anyone suggest a better design approach?

    You should never WaitForMultiple Objets or WaitForSingleOb ject on a GUI thread
    (unless there's a very short timeout).

    Creating another thread to perform the blocking (calling WaitFor...) is the
    recommended approach.

    --
    Browse http://connect.microsoft.com/VisualStudio/feedback/ and vote.

    Microsoft MVP, Visual Developer - Visual C#


    "vikky@gmail.co m" wrote:
    Hi,
    >
    I have a forms application which hosts an unmanaged dll. This dll
    exposes some simple c style functions which I just call using pinvoke.
    But all native functions call WaitForMultiple \singleObject and wait
    for a particular event to come. The problem is, this event can fire
    only when messages on the windows message queue gets processed. Hence
    if I call these blocking functions from native DLL directly from .NET
    code they just block the application forever.
    The solution I thought is to start a new thread and make this thread
    call the dll method. I shall also create an event and pass its handle
    into the thread created, so that this newly created thread can wait
    for this event to happen. But then I would end up creating thread each
    time for every native dll API call(every native DLL APi call does a
    waitforsingle\m ultiple objects). This is not good..
    Can anybody suggest a better design approach?
    >
    Regards,
    Vishal.
    >
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